增加垃圾代码生成插件
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@@ -6,6 +6,7 @@ apply plugin: 'kotlin-android-extensions'
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apply plugin: 'com.huawei.agconnect'
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apply plugin: 'com.tencent.vasdolly'
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apply from: '../mob.gradle'
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apply plugin: 'android-junk-code'
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def onlyArm64 = Boolean.parseBoolean(only_arm64)
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@@ -272,3 +273,23 @@ channel {
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//低内存模式(仅针对V2签名,默认为false):只把签名块、中央目录和EOCD读取到内存,不把最大头的内容块读取到内存,在手机上合成APK时,可以使用该模式
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lowMemory = false
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}
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android.applicationVariants.all { variant ->
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print("variant.name=" + variant.name)
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switch (variant.name) {//变体名称,如果没有设置productFlavors就是buildType名称,如果有设置productFlavors就是flavor+buildType,例如(freeRelease、proRelease)
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case "release":
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androidJunkCode.configMap.put(variant.name, {
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packageBase = "com.mango.plugin.ui" //生成java类根包名
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packageCount = 30 //生成包数量
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activityCountPerPackage = 30 //每个包下生成Activity类数量
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excludeActivityJavaFile = false
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//是否排除生成Activity的Java文件,默认false(layout和写入AndroidManifest.xml还会执行),主要用于处理类似神策全埋点编译过慢问题
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otherCountPerPackage = 50 //每个包下生成其它类的数量
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methodCountPerClass = 20 //每个类下生成方法数量
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resPrefix = "mango_" //生成的layout、drawable、string等资源名前缀
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drawableCount = 300 //生成drawable资源数量
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stringCount = 300 //生成string数量
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})
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break
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}
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}
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2
app/proguard-rules.pro
vendored
2
app/proguard-rules.pro
vendored
@@ -453,3 +453,5 @@
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-keep class android.support.v8.renderscript.** { *; }
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-keep class androidx.renderscript.** { *; }
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-keep class com.mango.plugin.**{*;}
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@@ -27,6 +27,7 @@ buildscript {
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classpath 'com.huawei.agconnect:agcp:1.6.0.300'
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classpath 'com.tencent.vasdolly:plugin:3.0.3'
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classpath "com.mob.sdk:MobSDK:2018.0319.1724"
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classpath "com.github.qq549631030:android-junk-code:1.0.7"
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}
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}
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