175 lines
5.4 KiB
Objective-C
175 lines
5.4 KiB
Objective-C
//
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// XPRoomLittleGameListView.m
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// xplan-ios
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//
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// Created by 冯硕 on 2022/1/22.
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//
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#import "XPLittleGameRoomListView.h"
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///Third
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#import <Masonry/Masonry.h>
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///Tool
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#import "Api+LittleGame.h"
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///Model
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#import "LittleGameInfoModel.h"
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#import "XPLittleGameTableViewCell.h"
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@interface XPLittleGameRoomListView ()<UITableViewDelegate, UITableViewDataSource>
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///容器
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@property (nonatomic,strong) UIStackView *stackView;
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///列表
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@property (nonatomic,strong) UITableView *tableView;
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///原始数据源
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@property (nonatomic,strong) NSArray *gameList;
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///显示的数据源
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@property (nonatomic,strong) NSArray *datasource;
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///游戏信息
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@property (nonatomic,strong) LittleGameInfoModel *gameInfo;
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@end
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@implementation XPLittleGameRoomListView
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- (instancetype)initWithFrame:(CGRect)frame
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{
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self = [super initWithFrame:frame];
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if (self) {
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[self initSubViews];
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[self initSubViewConstraints];
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}
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return self;
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}
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#pragma mark - Private Method
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- (void)initSubViews {
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self.layer.cornerRadius = 12.5;
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self.layer.masksToBounds = YES;
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self.layer.borderWidth = 0.5;
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self.layer.borderColor = UIColorRGBAlpha(0xffffff, 0.6).CGColor;
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self.backgroundColor = UIColorRGBAlpha(0x000000, 0.2);
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[self addSubview:self.stackView];
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[self.stackView addArrangedSubview:self.tableView];
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}
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- (void)initSubViewConstraints {
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[self mas_makeConstraints:^(MASConstraintMaker *make) {
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make.width.mas_equalTo(120);
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make.bottom.mas_equalTo(self.stackView.mas_bottom);
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}];
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[self.stackView mas_makeConstraints:^(MASConstraintMaker *make) {
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make.leading.trailing.top.mas_equalTo(self);
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}];
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[self.tableView mas_makeConstraints:^(MASConstraintMaker *make) {
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make.height.mas_equalTo(25);
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}];
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}
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- (NSArray *)handleGameListData:(NSArray *)array {
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NSMutableArray * dataArray= [NSMutableArray array];
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for (int i = 0; i<array.count; i++) {
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LittleGameInfoModel *info = [array safeObjectAtIndex1:i];
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if ([info.mgId isEqualToString:self.mgId]) {
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self.gameInfo = info;
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} else {
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if (info.mgId.length < 2 && self.mgId.length < 1) {
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[dataArray insertObject:info atIndex:0];
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} else {
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[dataArray addObject:info];
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}
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}
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}
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return [dataArray copy];
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}
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#pragma mark - UITableViewDelegate And UITableViewDataSource
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- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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return self.datasource.count;
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}
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- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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XPLittleGameTableViewCell * cell = [tableView dequeueReusableCellWithIdentifier:NSStringFromClass([XPLittleGameTableViewCell class])];
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if (cell == nil) {
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cell = [[XPLittleGameTableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:NSStringFromClass([XPLittleGameTableViewCell class])];
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}
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cell.info = [self.datasource safeObjectAtIndex1:indexPath.row];
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return cell;
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}
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- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
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return 25;
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}
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- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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if (self.datasource.count > 0) {
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self.tableView.hidden = YES;
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LittleGameInfoModel *info = [self.datasource safeObjectAtIndex1:indexPath.row];
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if (info.mgId.integerValue != self.mgId.integerValue) {
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if (self.delegate && [self.delegate respondsToSelector:@selector(xPRoomLittleGameListView:didSelectItem:)]) {
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[self.delegate xPRoomLittleGameListView:self didSelectItem:info];
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}
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}
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}
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}
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#pragma mark - Getters And Setters
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- (void)setMgId:(NSString *)mgId {
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_mgId = mgId;
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if (self.gameList.count > 0) {
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self.datasource = [self handleGameListData:self.gameList];
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} else {
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[Api getLittleGameList:^(BaseModel * _Nullable data, NSInteger code, NSString * _Nullable msg) {
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if (code == 200) {
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NSArray * array = [LittleGameInfoModel modelsWithArray:data.data];
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LittleGameInfoModel * gameInfo = [[LittleGameInfoModel alloc] init];
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gameInfo.mgId = @"0";
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gameInfo.name = YMLocalizedString(@"XPLittleGameRoomListView0");
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NSMutableArray * dataArray = [NSMutableArray array];
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[dataArray addObjectsFromArray:array];
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[dataArray addObject:gameInfo];
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self.gameList = [dataArray copy];
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self.datasource = [self handleGameListData:self.gameList];
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}
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}
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roomUid:@""];
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}
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}
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- (void)setDatasource:(NSArray *)datasource {
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_datasource = datasource;
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[self.tableView mas_updateConstraints:^(MASConstraintMaker *make) {
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make.height.mas_equalTo(25 * self.datasource.count);
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}];
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[self.tableView reloadData];
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}
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- (UIStackView *)stackView {
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if (!_stackView) {
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_stackView = [[UIStackView alloc] init];
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_stackView.axis = UILayoutConstraintAxisVertical;
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_stackView.distribution = UIStackViewDistributionFill;
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_stackView.alignment = UIStackViewAlignmentFill;
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_stackView.spacing = 0;
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}
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return _stackView;
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}
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- (UITableView *)tableView {
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if (!_tableView) {
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_tableView = [[UITableView alloc] initWithFrame:CGRectZero style:UITableViewStylePlain];
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_tableView.delegate = self;
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_tableView.dataSource = self;
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_tableView.tableFooterView = [UIView new];
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_tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
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_tableView.backgroundColor = [UIColor clearColor];
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_tableView.hidden = YES;
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if (@available(iOS 11.0, *)) {
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_tableView.contentInsetAdjustmentBehavior = UIScrollViewContentInsetAdjustmentNever;
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}
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[_tableView registerClass:[XPLittleGameTableViewCell class] forCellReuseIdentifier:NSStringFromClass([XPLittleGameTableViewCell class])];
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}
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return _tableView;
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}
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@end
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