更换游戏sdk
This commit is contained in:
27
YuMi/Library/SudMGP.framework/Headers/GameCheckoutStatus.h
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27
YuMi/Library/SudMGP.framework/Headers/GameCheckoutStatus.h
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//
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// Created by guanghui on 2022/7/5.
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//
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#import <Foundation/Foundation.h>
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typedef NS_ENUM(NSUInteger, GameCheckoutStatus) {
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/** 等待执行 */
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GAME_CHECKOUT_WAITING,
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/** 开始执行 */
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GAME_CHECKOUT_STARTED,
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/** 下载中 */
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GAME_CHECKOUT_CHECKOUTING,
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/** 已暂停 */
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GAME_CHECKOUT_PAUSE,
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/** 已完成 */
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GAME_CHECKOUT_COMPLETED,
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/** 已取消 */
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GAME_CHECKOUT_CANCELED,
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};
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10
YuMi/Library/SudMGP.framework/Headers/ISudAPPD.h
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10
YuMi/Library/SudMGP.framework/Headers/ISudAPPD.h
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#import <Foundation/Foundation.h>
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NS_ASSUME_NONNULL_BEGIN
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@interface ISudAPPD : NSObject
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+ (void)e:(int)v;
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+ (void)d;
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@end
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NS_ASSUME_NONNULL_END
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54
YuMi/Library/SudMGP.framework/Headers/ISudCfg.h
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54
YuMi/Library/SudMGP.framework/Headers/ISudCfg.h
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//
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// Created by guanghui on 2022/2/28.
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//
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#import <Foundation/Foundation.h>
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@protocol ISudCfg <NSObject>
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/// 获取加载游戏时,是否显示游戏背景图
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/// @return true:显示 false:隐藏 默认:显示true
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/// 最低版本:v1.1.46.xx
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-(BOOL) getShowLoadingGameBg;
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/// 设置加载游戏时,是否显示游戏背景图
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/// @param show true:显示 false:隐藏
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/// 最低版本:v1.1.46.xx
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-(void) setShowLoadingGameBg:(BOOL) show;
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/// 获取加载游戏时,是否要显示自定义的Loading效果
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/// @return true:显示 false:SDK默认Loading效果 默认:显示SDK默认Loading效果
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/// 最低版本:v1.1.52.xx
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- (BOOL)getShowCustomLoading;
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/// 设置加载游戏时,是否要显示自定义的Loading效果
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/// @param show true:自定义 false:SDK默认Loading效果
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/// 最低版本:v1.1.52.xx
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- (void)setShowCustomLoading:(BOOL) show;
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/// 添加游戏嵌入包路径
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/// @param mgId 游戏id
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/// @param mgPath 游戏路径,app assets路径下
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/// 最低版本:v1.1.52.xx
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- (void)addEmbeddedMGPkg:(int64_t) mgId mgPath:(NSString*) mgPath;
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/// 移除游戏嵌入包
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/// @param mgId
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/// 最低版本:v1.1.52.xx
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- (void)removeEmbeddedMGPkg:(int64_t) mgId;
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/// 获取游戏嵌入包路径
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/// @param mgId 游戏ID
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/// @return mgPath
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/// 最低版本:v1.1.52.xx
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- (NSString *)getEmbeddedMGPkgPath:(int64_t) mgId;
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/// 设置加载游戏时,是否使用后台模式,默认为true
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/// @param mode true: 使用后台模式 false:使用默认模式
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/// 最低版本:v1.2.7.xx
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- (void) setBackgroundMode:(BOOL) mode;
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/// 获取加载游戏时,是否使用后台模式,默认为true
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/// @return true: 使用后台模式 false:使用默认模式
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/// 最低版本:v1.2.7.xx
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- (BOOL) getBackgroundMode;
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@end
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63
YuMi/Library/SudMGP.framework/Headers/ISudFSMMG.h
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63
YuMi/Library/SudMGP.framework/Headers/ISudFSMMG.h
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#import <Foundation/Foundation.h>
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NS_ASSUME_NONNULL_BEGIN
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@protocol ISudFSMStateHandle;
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@protocol ISudFSMMG <NSObject>
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/// 游戏日志
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/// 最低版本:v1.1.30.xx
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-(void) onGameLog:(NSString*)dataJson;
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/// 游戏加载进度(loadMG)
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/// @param stage start=1,loading=2,end=3
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/// @param retCode 错误码,0成功
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/// @param progress [0, 100]
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/// 最低版本:v1.1.30.xx
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-(void) onGameLoadingProgress:(int)stage retCode:(int)retCode progress:(int)progress;
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/// 游戏开始(游戏长连接建立完成)
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/// 最低版本:v1.1.30.xx
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-(void) onGameStarted;
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/// 游戏销毁
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/// 最低版本:v1.1.30.xx
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-(void) onGameDestroyed;
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/// 短期令牌code过期
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/// APP接入方需要调用handle.success或handle.fail
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/// @param dataJson {"code":"value"}
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-(void) onExpireCode:(id<ISudFSMStateHandle>)handle dataJson:(NSString*)dataJson;
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/// 获取游戏View信息
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/// APP接入方需要调用handle.success或handle.fail
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/// @param handle ISudFSMStateHandle
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/// @param dataJson {}
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-(void) onGetGameViewInfo:(id<ISudFSMStateHandle>) handle dataJson:(NSString*)dataJson;
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/// 获取游戏Config
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/// APP接入方需要调用handle.success或handle.fail
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/// @param handle ISudFSMStateHandle
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/// @param dataJson dataJson
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/// 最低版本:v1.1.30.xx
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-(void) onGetGameCfg:(id<ISudFSMStateHandle>) handle dataJson:(NSString*)dataJson;
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/// 游戏状态变化
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/// APP接入方需要调用handle.success或handle.fail
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/// @param handle ISudFSMStateHandle
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/// @param state state
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/// @param dataJson dataJson
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-(void) onGameStateChange:(id<ISudFSMStateHandle>) handle state:(NSString*) state dataJson:(NSString*) dataJson;
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/// 游戏玩家状态变化
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/// APP接入方需要调用handle.success或handle.fail
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/// @param handle ISudFSMStateHandle
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/// @param userId userId
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/// @param state state
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/// @param dataJson dataJson
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-(void) onPlayerStateChange:(nullable id<ISudFSMStateHandle>) handle userId:(NSString*) userId state:(NSString*) state dataJson:(NSString*) dataJson;
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@end
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NS_ASSUME_NONNULL_END
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11
YuMi/Library/SudMGP.framework/Headers/ISudFSMStateHandle.h
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11
YuMi/Library/SudMGP.framework/Headers/ISudFSMStateHandle.h
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@@ -0,0 +1,11 @@
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#import <Foundation/Foundation.h>
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NS_ASSUME_NONNULL_BEGIN
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/// APP接入方需要调用handle.success或handle.fail
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@protocol ISudFSMStateHandle <NSObject>
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-(void) success:(NSString*) dataJson;
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-(void) failure:(NSString*) dataJson;
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@end
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NS_ASSUME_NONNULL_END
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56
YuMi/Library/SudMGP.framework/Headers/ISudFSTAPP.h
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56
YuMi/Library/SudMGP.framework/Headers/ISudFSTAPP.h
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#import <Foundation/Foundation.h>
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#import <UIKit/UIKit.h>
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#import "ISudListenerNotifyStateChange.h"
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NS_ASSUME_NONNULL_BEGIN
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@protocol ISudFSMMG;
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@protocol ISudFSTAPP <NSObject>
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/// 获取游戏View
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/// @return UIView
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- (UIView *)getGameView;
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/// 销毁游戏
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/// @return boolean
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- (bool)destroyMG;
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/// 重新加载游戏
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- (void)reloadMG;
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/// 更新短期令牌code
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/// @param code 短期令牌code
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/// @param listener 回调只表示APP状态通知到了小游戏,不表示小游戏执行了别的逻辑代码(比如:游戏业务逻辑网络请求),一般传null。
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- (void)updateCode:(NSString *) code listener:(ISudListenerNotifyStateChange) listener;
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/// 获取游戏状态
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/// @param state state
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/// @return json
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- (NSString*)getGameState:(NSString*) state;
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/// 获取玩家状态
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/// @param userId userId
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/// @param state state
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/// @return json
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- (NSString*)getPlayerState:(NSString*) userId state:(NSString*) state;
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/// APP状态通知给小游戏
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/// @param state state
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/// @param dataJson example: {"key": "value"}
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/// @param listener 回调只表示APP状态通知到了小游戏,不表示小游戏执行了别的逻辑代码(比如:游戏业务逻辑网络请求),一般传null。
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- (void)notifyStateChange:(const NSString *)state dataJson:(NSString *)dataJson listener:(ISudListenerNotifyStateChange) listener;
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/// 继续游戏
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- (void) playMG;
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/// 暂停游戏
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- (void) pauseMG;
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/// 传入的音频数据必须是:PCM格式,采样率:16000, 采样位数:16, 声道数: MONO
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/// @param data pcm数据
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- (void)pushAudio:(NSData *)data;
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@end
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NS_ASSUME_NONNULL_END
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#import <Foundation/Foundation.h>
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NS_ASSUME_NONNULL_BEGIN
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@class GameInfo;
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typedef void (^ISudListenerGetFQSInfo)(int retCode, const NSString* retMsg);
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NS_ASSUME_NONNULL_END
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#import <Foundation/Foundation.h>
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NS_ASSUME_NONNULL_BEGIN
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@class GameInfo;
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typedef void (^ISudListenerGetMGInfo)(int retCode, const NSString* retMsg, GameInfo* _Nullable gameInfo);
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NS_ASSUME_NONNULL_END
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#import <Foundation/Foundation.h>
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NS_ASSUME_NONNULL_BEGIN
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typedef void (^ISudListenerGetMGList)(int retCode, const NSString* retMsg, const NSString* _Nullable dataJson);
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NS_ASSUME_NONNULL_END
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#import <Foundation/Foundation.h>
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NS_ASSUME_NONNULL_BEGIN
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typedef void (^ISudListenerInitSDK)(int retCode, const NSString* retMsg);
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NS_ASSUME_NONNULL_END
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#import <Foundation/Foundation.h>
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NS_ASSUME_NONNULL_BEGIN
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typedef void (^ISudListenerNotifyStateChange)(int retCode, const NSString* retMsg, const NSString* dataJson);
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NS_ASSUME_NONNULL_END
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#import <Foundation/Foundation.h>
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#import "GameCheckoutStatus.h"
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NS_ASSUME_NONNULL_BEGIN
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@protocol ISudListenerPrepareGame <NSObject>
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-(void) onPrepareSuccess:(int64_t) mgId;
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-(void) onPrepareFailure:(int64_t) mgId errCode:(int) errCode errMsg:(NSString *) errMsg;
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-(void) onPrepareStatus:(int64_t) mgId checkoutedSize:(long) checkoutedSize totalSize:(long) totalSize status:(GameCheckoutStatus) status;
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@end
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NS_ASSUME_NONNULL_END
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#import <Foundation/Foundation.h>
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NS_ASSUME_NONNULL_BEGIN
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typedef void (^ISudListenerReportStatsEvent)(const NSString* event, int retCode, const NSString* stats);
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NS_ASSUME_NONNULL_END
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#import <Foundation/Foundation.h>
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NS_ASSUME_NONNULL_BEGIN
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typedef void (^ISudListenerUninitSDK)(int retCode, const NSString* retMsg);
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NS_ASSUME_NONNULL_END
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41
YuMi/Library/SudMGP.framework/Headers/ISudLogger.h
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41
YuMi/Library/SudMGP.framework/Headers/ISudLogger.h
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@@ -0,0 +1,41 @@
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#import <Foundation/Foundation.h>
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NS_ASSUME_NONNULL_BEGIN
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/**
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* Priority constant for the println method; use Log.v.
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*/
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#define SudLogVERBOSE 2
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/**
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* Priority constant for the println method; use Log.d.
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*/
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#define SudLogDEBUG 3
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/**
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* Priority constant for the println method; use Log.i.
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*/
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#define SudLogINFO 4
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/**
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* Priority constant for the println method; use Log.w.
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*/
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#define SudLogWARN 5
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/**
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* Priority constant for the println method; use Log.e.
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*/
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#define SudLogERROR 6
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/**
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* Priority constant for the println method.
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*/
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#define SudLogASSERT 7
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@protocol ISudLogger <NSObject>
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- (void) setLogLevel:(int) level;
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- (void) log:(int) level tag:(NSString*) tag msg:(NSString*) msg detailLine:(NSString *)detailLine;
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- (void) log:(int) level tag:(NSString*) tag msg:(NSString*) msg error:(NSError *) error detailLine:(NSString *)detailLine;
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@end
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NS_ASSUME_NONNULL_END
|
21
YuMi/Library/SudMGP.framework/Headers/SudInitSDKParamModel.h
Normal file
21
YuMi/Library/SudMGP.framework/Headers/SudInitSDKParamModel.h
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@@ -0,0 +1,21 @@
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//
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// Created by guanghui on 2022/7/5.
|
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//
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#import <Foundation/Foundation.h>
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@interface SudInitSDKParamModel : NSObject
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/// appId Sud互动小游戏平台生成
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@property (nonatomic, copy) NSString *appId;
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/// appKey Sud互动小游戏平台生成
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@property (nonatomic, copy) NSString *appKey;
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/// isTestEnv true:测试环境 false:生产环境
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@property (nonatomic, assign) BOOL isTestEnv;
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- (instancetype)init;
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||||
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- (BOOL)check;
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@end
|
15
YuMi/Library/SudMGP.framework/Headers/SudLoadMGMode.h
Normal file
15
YuMi/Library/SudMGP.framework/Headers/SudLoadMGMode.h
Normal file
@@ -0,0 +1,15 @@
|
||||
//
|
||||
// Created by guanghui on 2022/7/5.
|
||||
//
|
||||
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||||
#import <Foundation/Foundation.h>
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||||
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||||
typedef NS_ENUM(NSInteger, SudLoadMGMode)
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||||
{
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||||
/// unspecified
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||||
kSudLoadMGModeUnspecified = -1,
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/// normal, 正常模式
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||||
kSudLoadMGModeNormal = 0,
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||||
/// AuthCrossApp,跨域App
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||||
kSudLoadMgModeAppCrossAuth = 1,
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||||
};
|
36
YuMi/Library/SudMGP.framework/Headers/SudLoadMGParamModel.h
Normal file
36
YuMi/Library/SudMGP.framework/Headers/SudLoadMGParamModel.h
Normal file
@@ -0,0 +1,36 @@
|
||||
//
|
||||
// Created by guanghui on 2022/7/5.
|
||||
//
|
||||
|
||||
#import <Foundation/Foundation.h>
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||||
#import <UIKit/UIKit.h>
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||||
|
||||
@interface SudLoadMGParamModel : NSObject
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||||
/// loadMG模式
|
||||
@property (nonatomic, assign) int loadMGMode;
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||||
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||||
/// game view container
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||||
@property (nonatomic, strong) UIView *gameViewContainer;
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||||
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||||
/// 用户ID,业务系统保证每个用户拥有唯一ID
|
||||
@property (nonatomic, copy) NSString *userId;
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||||
|
||||
/// 房间ID,业务系统保证唯一性,进入同一房间内
|
||||
@property (nonatomic, copy) NSString *roomId;
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||||
|
||||
/// code 短期令牌Code
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||||
@property (nonatomic, copy) NSString *code;
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||||
|
||||
/// 小游戏ID,测试环境和生产环境小游戏ID是一致的
|
||||
@property (nonatomic, assign) long mgId;
|
||||
|
||||
/// language 游戏语言 现支持,简体:zh-CN 繁体:zh-TW 英语:en-US 马来语:ms-MY 等
|
||||
@property (nonatomic, copy) NSString *language;
|
||||
|
||||
/// 当loadMgMode为kLoadMgModeCrossApp时,该字段有效
|
||||
@property (nonatomic, copy) NSString *authorizationSecret;
|
||||
|
||||
- (instancetype)init;
|
||||
|
||||
- (BOOL) check;
|
||||
@end
|
35
YuMi/Library/SudMGP.framework/Headers/SudMGP-umbrella.h
Normal file
35
YuMi/Library/SudMGP.framework/Headers/SudMGP-umbrella.h
Normal file
@@ -0,0 +1,35 @@
|
||||
#ifdef __OBJC__
|
||||
#import <UIKit/UIKit.h>
|
||||
#else
|
||||
#ifndef FOUNDATION_EXPORT
|
||||
#if defined(__cplusplus)
|
||||
#define FOUNDATION_EXPORT extern "C"
|
||||
#else
|
||||
#define FOUNDATION_EXPORT extern
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#import "ISudListenerGetFQSInfo.h"
|
||||
#import "ISudListenerGetMGInfo.h"
|
||||
#import "GameCheckoutStatus.h"
|
||||
#import "ISudAPPD.h"
|
||||
#import "ISudCfg.h"
|
||||
#import "ISudFSMMG.h"
|
||||
#import "ISudFSMStateHandle.h"
|
||||
#import "ISudFSTAPP.h"
|
||||
#import "ISudListenerGetMGList.h"
|
||||
#import "ISudListenerInitSDK.h"
|
||||
#import "ISudListenerNotifyStateChange.h"
|
||||
#import "ISudListenerPrepareGame.h"
|
||||
#import "ISudListenerReportStatsEvent.h"
|
||||
#import "ISudListenerUninitSDK.h"
|
||||
#import "ISudLogger.h"
|
||||
#import "SudInitSDKParamModel.h"
|
||||
#import "SudLoadMGMode.h"
|
||||
#import "SudLoadMGParamModel.h"
|
||||
#import "SudMGP.h"
|
||||
|
||||
FOUNDATION_EXPORT double SudMGPVersionNumber;
|
||||
FOUNDATION_EXPORT const unsigned char SudMGPVersionString[];
|
||||
|
139
YuMi/Library/SudMGP.framework/Headers/SudMGP.h
Normal file
139
YuMi/Library/SudMGP.framework/Headers/SudMGP.h
Normal file
@@ -0,0 +1,139 @@
|
||||
#import <Foundation/Foundation.h>
|
||||
#import <UIKit/UIKit.h>
|
||||
#import "ISudListenerInitSDK.h"
|
||||
#import "ISudListenerGetMGList.h"
|
||||
#import "ISudListenerUninitSDK.h"
|
||||
#import "ISudListenerReportStatsEvent.h"
|
||||
|
||||
NS_ASSUME_NONNULL_BEGIN
|
||||
|
||||
@protocol ISudFSTAPP;
|
||||
@protocol ISudFSMMG;
|
||||
@protocol ISudCfg;
|
||||
@protocol ISudListenerPrepareGame;
|
||||
@class SudInitSDKParamModel;
|
||||
@class SudLoadMGParamModel;
|
||||
|
||||
@interface SudMGP : NSObject
|
||||
|
||||
/**
|
||||
* 获取SDK版本
|
||||
* @return 示例:"1.1.35.286"
|
||||
*/
|
||||
+ (NSString*_Nonnull)getVersion;
|
||||
|
||||
/**
|
||||
* 获取SDK版本别名
|
||||
* @return 示例:"v1.1.35.286-et"
|
||||
*/
|
||||
+ (NSString*_Nonnull)getVersionAlias;
|
||||
|
||||
+ (id<ISudCfg>_Nonnull)getCfg;
|
||||
|
||||
/**
|
||||
* 初始化SDK
|
||||
* @param appId 小游戏平台生成
|
||||
* @param appKey 小游戏平台生成
|
||||
* @param isTestEnv true:测试环境 false:生产环境
|
||||
* @param listener ISudListenerInitSDK
|
||||
*/
|
||||
+ (void)initSDK:(NSString*_Nonnull)appId
|
||||
appKey:(NSString*_Nonnull)appKey
|
||||
isTestEnv:(BOOL)isTestEnv
|
||||
listener:(ISudListenerInitSDK _Nullable )listener;
|
||||
/**
|
||||
* 初始化SDK
|
||||
* @param model SudInitSDKParamModel
|
||||
* @param listener ISudListenerInitSDK
|
||||
* 最低版本:v1.1.54.xx
|
||||
*/
|
||||
+ (void)initSDK:(SudInitSDKParamModel*)model
|
||||
listener:(ISudListenerInitSDK _Nullable )listener;
|
||||
|
||||
/**
|
||||
* 反初始化SDK
|
||||
* @param listener ISudListenerUninitSDK
|
||||
*/
|
||||
+ (void)uninitSDK:(ISudListenerUninitSDK _Nullable )listener;
|
||||
|
||||
/**
|
||||
* 获取游戏列表
|
||||
* @param listener ISudListenerGetMGList
|
||||
*/
|
||||
+ (void)getMGList:(ISudListenerGetMGList _Nullable )listener;
|
||||
|
||||
/**
|
||||
* 加载游戏
|
||||
* @param userId 用户ID,业务系统保证每个用户拥有唯一ID
|
||||
* @param roomId 房间ID,业务系统保证唯一性,进入同一房间内
|
||||
* @param code 短期令牌Code
|
||||
* @param mgId 小游戏ID,测试环境和生成环境小游戏ID是一致的
|
||||
* @param language 游戏语言 现支持,简体:zh-CN 繁体:zh-TW 英语:en-US 马来语:ms-MY
|
||||
* @param fsmMG ISudFSMMG
|
||||
* @param rootView 用于显示游戏的根视图(gameViewContainer)
|
||||
* @return ISudFSTAPP
|
||||
*/
|
||||
+ (id<ISudFSTAPP>_Nonnull)loadMG:(NSString*_Nonnull)userId
|
||||
roomId:(NSString*_Nonnull)roomId
|
||||
code:(NSString*_Nonnull)code
|
||||
mgId:(int64_t)mgId
|
||||
language:(NSString*_Nonnull)language
|
||||
fsmMG:(id<ISudFSMMG>_Nonnull)fsmMG
|
||||
rootView:(UIView*_Nonnull)rootView;
|
||||
|
||||
/**
|
||||
* 加载游戏
|
||||
* @param model SudLoadMGParamModel
|
||||
* @param fsmMG ISudFSMMG
|
||||
* @return ISudFSTAPP
|
||||
* 最低版本:v1.1.54.xx
|
||||
*/
|
||||
+ (id<ISudFSTAPP>_Nonnull)loadMG:(SudLoadMGParamModel*_Nonnull)model
|
||||
fsmMG:(id<ISudFSMMG>_Nonnull)fsmMG;
|
||||
|
||||
/**
|
||||
* 销毁游戏
|
||||
* @param fstAPP 加载游戏返回的对象ISudFSTAPP
|
||||
* @return boolean
|
||||
*/
|
||||
+ (bool)destroyMG:(id<ISudFSTAPP>_Nonnull) fstAPP;
|
||||
|
||||
/**
|
||||
* 预加载游戏包列表
|
||||
* @param mgIdList 游戏ID列表
|
||||
*/
|
||||
+ (void) prepareGameList:(NSArray<NSNumber *> *) mgIdList listener:(id<ISudListenerPrepareGame>) listener;
|
||||
|
||||
/**
|
||||
* 取消预加载游戏包
|
||||
* @param mgIdList 游戏ID列表
|
||||
*/
|
||||
+ (void) cancelPrepareGameList:(NSArray<NSNumber *> *) mgIdList;
|
||||
|
||||
/**
|
||||
* 设置统计上报userId
|
||||
* @param userId 用户ID
|
||||
*/
|
||||
+ (void)setUserId:(NSString*)userId;
|
||||
|
||||
/**
|
||||
* 设置统计上报回调
|
||||
* @param listener 回调
|
||||
* @return 返回值
|
||||
*/
|
||||
+ (bool)setReportStatsEventListener:(ISudListenerReportStatsEvent)listener;
|
||||
|
||||
/**
|
||||
* 设置日志等级
|
||||
* @param logLevel 输出log的等级,SudLogVERBOSE,SudLogDEBUG,SudLogINFO 见ISudLogger.h
|
||||
*/
|
||||
+ (void)setLogLevel:(int)logLevel;
|
||||
|
||||
|
||||
/// 设置是否由SDK设置AudioSession
|
||||
/// @param autoSet 是否由SDK自动设置
|
||||
+ (void)autoSetAudioSession:(BOOL)autoSet;
|
||||
|
||||
@end
|
||||
|
||||
NS_ASSUME_NONNULL_END
|
BIN
YuMi/Library/SudMGP.framework/Info.plist
Normal file
BIN
YuMi/Library/SudMGP.framework/Info.plist
Normal file
Binary file not shown.
6
YuMi/Library/SudMGP.framework/Modules/module.modulemap
Normal file
6
YuMi/Library/SudMGP.framework/Modules/module.modulemap
Normal file
@@ -0,0 +1,6 @@
|
||||
framework module SudMGP {
|
||||
umbrella header "SudMGP-umbrella.h"
|
||||
|
||||
export *
|
||||
module * { export * }
|
||||
}
|
BIN
YuMi/Library/SudMGP.framework/SudMGP
Executable file
BIN
YuMi/Library/SudMGP.framework/SudMGP
Executable file
Binary file not shown.
BIN
YuMi/Library/SudMGP.framework/fsm_mgp_game_loading_progress.png
Normal file
BIN
YuMi/Library/SudMGP.framework/fsm_mgp_game_loading_progress.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.7 KiB |
Binary file not shown.
After Width: | Height: | Size: 10 KiB |
BIN
YuMi/Library/SudMGP.framework/sud.png
Normal file
BIN
YuMi/Library/SudMGP.framework/sud.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.5 KiB |
Reference in New Issue
Block a user