1661 lines
62 KiB
JavaScript
1661 lines
62 KiB
JavaScript
const STAGE1_TIME = 30
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const STAGE2_TIME = 3
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const STAGE3_TIME = 8
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const STAGE4_TIME = 5
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let currentWeaponIndex = 0 //神器列錶的索引值
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let currentWeaponIndex_top //上方神器列錶的索引值
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let isSelectWeapon = true //是否選擇神器
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let drawInfo
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let img //第三階段的中獎img
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let $countDown // 顯示哪個界面
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let urlPrefix = getUrlPrefix()
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let browser = checkVersion()
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let env = EnvCheck();
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if (env == 'test') {
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new VConsole();
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}
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console.log($(window).width());
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console.log($(window).height());
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var lock = true;
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// 封裝layer消息提醒框
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let layerIndex
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const showLoading = (content = '加載中...') => {
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layer.open({
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type: 2,
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shadeClose: false,
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content,
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success (e) {
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layerIndex = $(e).attr('index')
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}
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})
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}
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const hideLoading = (index) => {
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layer.close(index)
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}
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const toastMsg = (content = '操作完成', time = 2) => {
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layer.open({
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content,
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time,
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skin: 'msg'
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})
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}
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if (false) {//!browser.app
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toastMsg('請在app內打開!');
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} else {
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$('body').removeClass('no-in-app')
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}
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// 獲取禮包列錶
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let listMap = []
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const getListPack = () => {
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networkRequest({
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type: 'GET',
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url: urlPrefix + '/act/callBattle/listPack',
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success (res) {
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if (res.code === 200) {
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res.data.map((item, index) => {
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listMap[index] = {
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imgUrl: item.imgUrl,
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name: item.name,
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ticketNum: item.ticketNum,
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sellingPrice: item.sellingPrice,
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id: item.id
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}
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})
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window.sessionStorage.setItem('listMap', JSON.stringify(listMap))
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}
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},
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error (err) {
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toastMsg('網絡錯誤')
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}
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})
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}
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// 獲取用戶相關信息
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let myFragment //道具數量
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let userDiamonds //鉆石數量
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const getUserInfo = (param) => {
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networkRequest({
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type: 'GET',
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url: urlPrefix + '/act/callBattle/getUserActInfo',
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success (res) {
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if (res.code === 200) {
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$('.info-bottom').find('.avatar img').attr('src', res.data.avatar)
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if (res.data.todayReward.toString().length >= 5) {
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res.data.todayReward = (Math.floor((res.data.todayReward / 100)) / 100).toFixed(2) + 'w'
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}
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$('.info-bottom').find('.award span').html(res.data.todayReward)
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if (param) {
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$('.info-bottom').find('.fragment span')[0].innerHTML = parseInt($('.info-bottom').find('.fragment span')[0].innerHTML) + param
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myFragment = $('.info-bottom').find('.fragment span')[0].innerHTML
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} else {
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$('.info-bottom').find('.fragment span').html(res.data.diamonds)
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myFragment = res.data.diamonds
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}
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userDiamonds = res.data.diamonds
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} else {
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return toastMsg(res.message)
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}
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},
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error (err) {
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toastMsg('網絡錯誤,請退出重進')
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}
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})
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}
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let userComeinTime //用戶進入遊戲界面時間,後端返回的timestamp
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let startTime, drawStageStartTime, showResultStageStartTime, endTime //4個時間戳判斷落於哪個界面
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let timer2
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let roundId
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let roundIdArr = []
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let arrTime = [], arrTime2 = [], arrTime3 = []
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const getNewestAct = () => {
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networkRequest({
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type: 'GET',
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url: urlPrefix + '/act/callBattle/getNewestAct',
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timeout: 3000,
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success (res) {
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if (res.code === 200) {
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if ($.isEmptyObject(res.data) || res.data.status === 4) {
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return showLoading('服務器正在維護中...')
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} else {
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console.log(res.timestamp > res.data.endTime);
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if (res.timestamp >= res.data.endTime) { //請求的還是上一輪的數據,重新請求
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console.log('請求的還是上一輪的數據,重新請求');
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showLoading()
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timer2 = setTimeout(() => {
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getNewestAct()
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}, 600);
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} else {
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clearTimeout(timer2)
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hideLoading(layerIndex)
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roundId = res.data.roundId
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getListItem(roundId)
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// 進行下一輪時,arrTime重新置為空數組,不然在下一輪開始的時候也會執行location.reload()
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if (roundIdArr.length < 2) {
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roundIdArr = [roundId, roundId]
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} else {
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roundIdArr[0] = roundIdArr[1]
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roundIdArr[1] = roundId
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if (roundIdArr[0] != roundIdArr[1]) {
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arrTime = []
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arrTime2 = []
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arrTime3 = []
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}
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}
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userComeinTime = res.timestamp
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startTime = res.data.startTime
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drawStageStartTime = res.data.drawStageStartTime
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showResultStageStartTime = res.data.showResultStageStartTime
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endTime = res.data.endTime
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console.log('獲取5個時間戳的值-----', 'timestamp:', userComeinTime, 'startTime:', startTime, 'drawStageStartTime:', drawStageStartTime, 'showResultStageStartTime:', showResultStageStartTime, 'endTime:', endTime);
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showView(res.data, res.data.drawRestraintImageUrl, res.data.drawId) //帶參數以供第三階段所用
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}
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}
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} else {
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return toastMsg(res.message)
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}
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},
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error (err) {
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toastMsg('網絡錯誤,請退出重進')
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},
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complete: function (XMLHttpRequest, status) {
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if (status == 'timeout') {
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XMLHttpRequest.abort()// 超时后中断请求
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toastMsg('您當前網路異常,請退出重進~')
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}
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}
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})
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}
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//不為3繼續請求 為3拿數據 為4彈窗
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let responStatus
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//區分倒計時到0時的區別處理的字段,處於第二階段時isStatus2為真,處於第三階段時isStatus3為真
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let isStatus2
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let isStatus3
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let fragmentNum
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let reg = /^[0-9]*$/
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const showView = (data, monsterImg, drawId) => {
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if (startTime <= userComeinTime && userComeinTime < drawStageStartTime) {
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// 第一階段
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console.log('進入第一階段');
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$('.count-down-text').html('下一輪進攻即將開始')
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$countDown = $('.header .count-down-num')
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isStatus2 = false
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isStatus3 = false
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// 可以召喚
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$('.confitm-btn').addClass('active')
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$('.confitm-btn').removeClass('inactive')
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$('.confitm-btn').removeClass('prepare')
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$('.confitm-btn img').attr('src', "./images/main/confirm-btn.png?v1.0")
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$('.popup-confitm-btn').addClass('active')
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$('.popup-confitm-btn').removeClass('inactive')
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$('.popup-confitm-btn').removeClass('prepare')
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$('.popup-confitm-btn img').attr('src', "./images/popup/confirm-btn.png?v1.0")
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// 清空神器和怪獸名字和圖片
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$('.restrain .weapon-pic img').attr('src', '')
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$('.restrain .monster-pic img').attr('src', '')
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$('.restrain .weapon-name').html('')
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$('.restrain .monster-name').html('')
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// 清空input數量
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$('.select-num input').val(0)
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$('.select-num .ipt-wrap main i').html(0)
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$('.select-num .ipt-wrap .p1 b').html('鉆石*0')
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$('.select-num .ipt-wrap p i').html(0)
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if (currentWeaponIndex != undefined) {
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// restrainArr[currentWeaponIndex]['num'] = 0
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}
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$('.popup-summon').hide()
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$('.popup-summon input').val(0)
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$('.popup-select-num .ipt-wrap main i').html(0)
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$('.popup-select-num .ipt-wrap p i').html(0)
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if (currentWeaponIndex_top != undefined) {
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restrainArr[currentWeaponIndex_top]['num_top'] = 0
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}
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// 清空神器選擇狀態
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isSelectWeapon = true
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currentWeaponIndex = 0
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$('.weapon-wrap p').removeClass('active')
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$('.weapon-wrap p').eq(0).addClass('active')
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// 隱藏結果彈窗和進攻怪獸
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$('.popup-result').hide()
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$('.monster-position').hide()
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showCountDown(userComeinTime, startTime, drawStageStartTime)
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getUserInfo()
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} else if (drawStageStartTime <= userComeinTime && userComeinTime < showResultStageStartTime) {
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// 第二階段
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console.log('進入第二階段');
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$countDown = $('.header .count-down-num')
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isStatus2 = true //處於第二階段的標識
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console.log('isStatus2的值------------', isStatus2);
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// 怪獸進攻中按鈕 不可召喚
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$('.confitm-btn').removeClass('active')
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$('.confitm-btn').removeClass('prepare')
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$('.confitm-btn').addClass('inactive')
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$('.confitm-btn img').attr('src', "./images/main/confirm-disable-btn.png?v1.0")
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$('.popup-confitm-btn').removeClass('active')
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$('.popup-confitm-btn').removeClass('prepare')
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$('.popup-confitm-btn').addClass('inactive')
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$('.popup-confitm-btn img').attr('src', "./images/popup/confirm-disable-btn.png?v1.0")
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// showCountDown(userComeinTime, drawStageStartTime, showResultStageStartTime)
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judgeStatus()
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getUserInfo()
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// 播放過場動畫
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$('.monster-svga').show()
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let player1 = new SVGA.Player('.monster-svga');
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let parser1 = new SVGA.Parser('.monster-svga');
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parser1.load('./images/monster.svga', function (videoItem) {
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player1.clearsAfterStop = false;
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player1.setVideoItem(videoItem);
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player1.startAnimation();
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player1.setContentMode('AspectFill')
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})
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setTimeout(() => {
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$('.monster-svga').hide()
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$('.count-down-text').html('怪獸進攻中')
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getNewestAct()
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}, (showResultStageStartTime - drawStageStartTime) - (userComeinTime - drawStageStartTime))
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console.log('過場動畫時長------', (showResultStageStartTime - drawStageStartTime) - (userComeinTime - drawStageStartTime));
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} else if (showResultStageStartTime <= userComeinTime && userComeinTime < endTime) {
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// 第三階段
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console.log('進入第三階段');
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console.log('第三階段時長', endTime - userComeinTime);
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console.log('-------', endTime - showResultStageStartTime, userComeinTime - showResultStageStartTime);
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// showCountDown(userComeinTime, showResultStageStartTime, endTime)
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$countDown = $('.header .count-down-num')
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isStatus3 = true //處於第三階段的標識
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console.log('isStatus3的值------------', isStatus3);
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// 判斷處於怪獸進攻動畫階段還是結果彈窗展示階段
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if (userComeinTime - showResultStageStartTime > STAGE3_TIME * 1000) {
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console.log('結果彈窗展示階段');
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// 准備中 不可召喚
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$('.confitm-btn').removeClass('active')
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$('.confitm-btn').removeClass('inactive')
|
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$('.confitm-btn').addClass('prepare')
|
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$('.confitm-btn img').attr('src', "./images/main/confirm-prepare-btn.png?v1.0")
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|
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$('.popup-confitm-btn').removeClass('active')
|
||
$('.popup-confitm-btn').removeClass('inactive')
|
||
$('.popup-confitm-btn').addClass('prepare')
|
||
$('.popup-confitm-btn img').attr('src', "./images/popup/confirm-prepare-btn.png?v1.0")
|
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|
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$('.monster-position').hide()
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drawInfo = data //結果彈窗所需信息
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setTimeout(() => {
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$('.count-down-text').html('准備中')
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showResultPopup()
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showCountDown(userComeinTime, showResultStageStartTime, endTime)
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}, 500)
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} else {
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console.log('怪獸進攻動畫階段');
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$('.count-down-text').html('怪獸進攻中')
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img = monsterImg //進攻怪獸圖片
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$('.sign-wrap div').eq(drawId - 1).addClass('active')
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monsterAnimation()
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showCountDown(userComeinTime, showResultStageStartTime, endTime - 4000)
|
||
}
|
||
// judgeStatus()
|
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getUserInfo()
|
||
|
||
}
|
||
}
|
||
|
||
// 顯示倒計時
|
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let countDownTime
|
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let deltaT
|
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let timer
|
||
let delayTime
|
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let interval
|
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const showCountDown = (timestamp, startTime, endTime) => {
|
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deltaT = ((endTime - startTime) - (timestamp - startTime)) / 1000 //12.361
|
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if (deltaT >= 1) {
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interval = 1
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} else {
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interval = 0
|
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}
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console.log('deltaT----------', deltaT);
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countDownTime = Math.floor(deltaT) //12.361 => 12
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delayTime = deltaT - countDownTime //請求接口的延遲時間
|
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$countDown.html(countDownTime + 'S')
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timer = setInterval(() => {
|
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countDownTime--
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if (countDownTime <= 0) {
|
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console.log('isStatus2--', isStatus2);
|
||
console.log('isStatus3--', isStatus3);
|
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$countDown.html('0S')
|
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|
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clearInterval(timer)
|
||
|
||
if (isStatus2) { // 倒計時為0時,處於第二階段的處理
|
||
if (responStatus) {
|
||
// hideLoading(layerIndex)
|
||
setTimeout(() => {
|
||
getNewestAct()
|
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}, delayTime * 1000)
|
||
isStatus2 = false
|
||
} else {
|
||
showLoading()
|
||
// toastMsg('服務器繁忙,請稍等')
|
||
console.log('status的值-----------', responStatus);
|
||
judgeStatus()
|
||
}
|
||
} else if (isStatus3) { //倒計時為0時,處於第三階段的處理
|
||
setTimeout(() => {
|
||
getNewestAct()
|
||
// getListItem(roundId)
|
||
}, delayTime * 1000)
|
||
// getNewestAct()
|
||
// getListItem()
|
||
isStatus3 = false
|
||
} else {
|
||
setTimeout(() => {
|
||
getNewestAct()
|
||
}, delayTime * 1000)
|
||
}
|
||
} else {
|
||
$countDown.html(countDownTime + 'S')
|
||
}
|
||
}, interval * 1000)
|
||
}
|
||
|
||
//判斷status的狀態
|
||
let timer4
|
||
const judgeStatus = () => {
|
||
console.log('進入二階段時輪詢檢視結果是否已經出了');
|
||
networkRequest({
|
||
type: 'GET',
|
||
url: urlPrefix + '/act/callBattle/getNewestAct',
|
||
success (res) {
|
||
if (res.code === 200) {
|
||
console.log('res.data的值------------', res.data);
|
||
if ($.isEmptyObject(res.data) || res.data.status === 4) {
|
||
console.log('程式崩了!!!');
|
||
return showLoading('服務器正在維護中...')
|
||
} else if (res.data.status === 3) {
|
||
clearTimeout(timer4)
|
||
responStatus = true
|
||
// if(isStatus2 && countDownTime <= 0){
|
||
// showCountDown(userComeinTime, drawStageStartTime, showResultStageStartTime)
|
||
// }
|
||
// hideLoading(layerIndex)
|
||
console.log('status為3時返回的數據--------------', res.data);
|
||
drawInfo = res.data
|
||
img = res.data.drawRestraintImageUrl
|
||
// if(isStatus3){
|
||
// getPreviousResults(11, roundId)
|
||
// }
|
||
// renderDrawInfo()
|
||
} else {
|
||
timer4 = setTimeout(() => {
|
||
judgeStatus()
|
||
}, 1000)
|
||
}
|
||
} else {
|
||
toastMsg(res.message)
|
||
}
|
||
},
|
||
error (err) {
|
||
toastMsg('網絡錯誤,請退出重進')
|
||
}
|
||
})
|
||
}
|
||
|
||
// 獲取每一輪抽獎的相關配置
|
||
let listItem = []
|
||
const getListItem = (roundId) => {
|
||
networkRequest({
|
||
type: 'GET',
|
||
url: urlPrefix + '/act/callBattle/listItem',
|
||
data: {
|
||
roundId
|
||
},
|
||
success (res) {
|
||
if (res.code === 200) {
|
||
listItem = res.data
|
||
renderListItem()
|
||
} else {
|
||
toastMsg(res.message)
|
||
}
|
||
},
|
||
error (err) {
|
||
toastMsg('網絡錯誤,請退出重進')
|
||
}
|
||
})
|
||
}
|
||
|
||
let restrainArr = [] //神器與怪獸的克制關繫
|
||
// 渲染神器列錶
|
||
const renderListItem = () => {
|
||
listItem.map((item, index) => {
|
||
$('.weapon-wrap p').eq(index).find('img').attr('src', item.imgUrl)
|
||
$('.sign-wrap div').eq(index).find('img').attr('src', item.imgUrl)
|
||
|
||
$('.sign-wrap div').eq(index).find('p').html(`${item.costPieceNum === 0 ? '' : '+' + item.costPieceNum / 100}`)
|
||
|
||
restrainArr[index] = {
|
||
imgUrl: item.imgUrl,
|
||
name: item.name,
|
||
restraintImageUrl: item.restraintImageUrl,
|
||
restraintName: item.restraintName,
|
||
multiple: item.multiple,
|
||
id: item.id,
|
||
costPieceNum: item.costPieceNum,
|
||
num: 0,
|
||
num_top: 0
|
||
}
|
||
|
||
// 渲染預設神器和怪獸名字和圖片
|
||
$('.restrain .weapon-pic img').attr('src', restrainArr[currentWeaponIndex].imgUrl)
|
||
$('.restrain .monster-pic img').attr('src', restrainArr[currentWeaponIndex].restraintImageUrl)
|
||
$('.restrain .weapon-name').html(restrainArr[currentWeaponIndex].name)
|
||
$('.restrain .monster-name').html(restrainArr[currentWeaponIndex].restraintName)
|
||
})
|
||
console.log('restrainArr--------', restrainArr);
|
||
}
|
||
|
||
// 怪獸進攻動畫
|
||
const monsterAnimation = () => {
|
||
if (isStatus3) {
|
||
$('.monster-position').attr('src', img)
|
||
$('.monster-position').show()
|
||
$('.monster-position').animate({ top: '0.64rem' }, 75.6 / 500.3 * STAGE3_TIME * 1000, 'linear', () => {
|
||
$('.monster-position').animate({ left: '8.16rem' }, 139.1 / 500.3 * STAGE3_TIME * 1000, 'linear', () => {
|
||
$('.monster-position').animate({ top: `${90 / 75 * 2}rem` }, 31.4 / 500.3 * STAGE3_TIME * 1000, 'linear', () => {
|
||
$('.monster-position').animate({ left: `${98 / 75 * 2}rem` }, 103.8 / 500.3 * STAGE3_TIME * 1000, 'linear', () => {
|
||
$('.monster-position').animate({ top: '4rem' }, 29.9 / 500.3 * STAGE3_TIME * 1000, 'linear', () => {
|
||
$('.monster-position').animate({ left: `${8.16}rem` }, 103.8 / 500.3 * STAGE3_TIME * 1000, 'linear', () => {
|
||
$('.monster-position').animate({ top: '4.8rem' }, 16.7 / 500.3 * STAGE3_TIME * 1000, 'linear', () => {
|
||
$('.monster-position').hide()
|
||
$('.monster-position').css({ top: '4.8rem', left: `${28 * 2 / 75}rem` })
|
||
|
||
// 准備中 不可召喚
|
||
$('.confitm-btn').removeClass('active')
|
||
$('.confitm-btn').removeClass('inactive')
|
||
$('.confitm-btn').addClass('prepare')
|
||
$('.confitm-btn img').attr('src', "./images/main/confirm-prepare-btn.png?v1.0")
|
||
|
||
$('.popup-confitm-btn').removeClass('active')
|
||
$('.popup-confitm-btn').removeClass('inactive')
|
||
$('.popup-confitm-btn').addClass('prepare')
|
||
$('.popup-confitm-btn img').attr('src', "./images/popup/confirm-prepare-btn.png?v1.0")
|
||
})
|
||
})
|
||
})
|
||
})
|
||
})
|
||
})
|
||
})
|
||
}
|
||
}
|
||
|
||
|
||
// 結果彈窗
|
||
const showResultPopup = () => {
|
||
console.log('結果------', drawInfo);
|
||
|
||
$('.sign-wrap div').removeClass('active')
|
||
|
||
$('.result-content .result-award').hide()
|
||
|
||
$('.result-title span').html(drawInfo.drawName)
|
||
$('.result-weapon-pic').attr('src', drawInfo.drawImageUrl)
|
||
$('.result-monster-pic').attr('src', drawInfo.drawRestraintImageUrl)
|
||
$('.result-weapon-name').html(drawInfo.drawName)
|
||
$('.result-monster-name').html(drawInfo.drawRestraintName)
|
||
|
||
if (drawInfo.userDrawResult.drawStatus === 1) {
|
||
// $('.result-award span').html(drawInfo.userDrawResult.prizeDiamonds * 100)
|
||
$('.result-award span').html(drawInfo.userDrawResult.prizeDiamonds)
|
||
$('.result-award').show()
|
||
$('.result-content').removeClass('not-join-bg')
|
||
$('.result-content').removeClass('failure-bg')
|
||
$('.result-content').addClass('success-bg')
|
||
} else if (drawInfo.userDrawResult.drawStatus === 2) {
|
||
$('.result-content .result-award').hide()
|
||
$('.result-content').removeClass('not-join-bg')
|
||
$('.result-content').removeClass('success-bg')
|
||
$('.result-content').addClass('failure-bg')
|
||
|
||
} else if (drawInfo.userDrawResult.drawStatus === 3) {
|
||
$('.result-content .result-award').hide()
|
||
$('.result-content').removeClass('success-bg')
|
||
$('.result-content').removeClass('failure-bg')
|
||
$('.result-content').addClass('not-join-bg')
|
||
}
|
||
|
||
// 渲染前三名
|
||
topThreeArr = drawInfo.rankUserList
|
||
let str = ''
|
||
if (topThreeArr.length === 0) {
|
||
$('.top-three img').attr('src', './images/main/default-hui.png?v1.0')
|
||
} else {
|
||
topThreeArr.map((item, index) => {
|
||
$('.top-three img').eq(index).attr('src', item)
|
||
})
|
||
if (topThreeArr.length === 1) {
|
||
$('.top-three img').eq(1).attr('src', './images/main/default-hui.png?v1.0')
|
||
$('.top-three img').eq(2).attr('src', './images/main/default-hui.png?v1.0')
|
||
} else if (topThreeArr.length === 2) {
|
||
$('.top-three img').eq(2).attr('src', './images/main/default-hui.png?v1.0')
|
||
}
|
||
}
|
||
|
||
$('.popup-result').show()
|
||
}
|
||
|
||
// 發送用戶抽獎數量
|
||
const sendUserDrawInfo = (itemId, num) => {
|
||
networkRequest({
|
||
type: 'POST',
|
||
url: urlPrefix + '/act/callBattle/draw',
|
||
contentType: 'application/json',
|
||
data: `[ {
|
||
"itemId":${itemId},
|
||
"num":${num * 100}
|
||
}]`,
|
||
success (res) {
|
||
if (res.code === 200) {
|
||
toastMsg('召喚成功!')
|
||
getListItem(roundId)
|
||
$('.select-num input').val(0)
|
||
$('.select-num .ipt-wrap main i').html(0)
|
||
$('.select-num .ipt-wrap .p1 b').html('鉆石*0')
|
||
$('.select-num .ipt-wrap p i').html(0)
|
||
if (currentWeaponIndex != undefined) {
|
||
restrainArr[currentWeaponIndex]['num'] = 0
|
||
}
|
||
|
||
$('.popup-summon').hide()
|
||
$('.popup-summon input').val(0)
|
||
$('.popup-select-num .ipt-wrap main i').html(0)
|
||
$('.popup-select-num .ipt-wrap p i').html(0)
|
||
if (currentWeaponIndex_top != undefined) {
|
||
restrainArr[currentWeaponIndex_top]['num_top'] = 0
|
||
}
|
||
} else if (res.code === 31005) {
|
||
$('.shade-mask-no-money').show();
|
||
} else {
|
||
toastMsg(res.message)
|
||
}
|
||
lock = true;
|
||
},
|
||
error (err) {
|
||
toastMsg('網絡錯誤,請退出重進')
|
||
lock = true;
|
||
}
|
||
})
|
||
}
|
||
|
||
/************************************************** 我的記錄 start ***************************************************/
|
||
// 獲取用戶的遊戲記錄
|
||
let recordList = []
|
||
let page = 1
|
||
let pageSize = 10
|
||
let canNextUserRecord
|
||
let isLockUserRecord = true
|
||
const getUserRecord = () => {
|
||
showLoading()
|
||
networkRequest({
|
||
type: 'GET',
|
||
url: urlPrefix + '/act/callBattle/listDrawRecord',
|
||
data: {
|
||
page,
|
||
pageSize
|
||
},
|
||
success (res) {
|
||
if (res.code === 200) {
|
||
if (res.data.length === pageSize) {
|
||
// 能夠繼續請求下一頁
|
||
canNextUserRecord = true
|
||
} else {
|
||
canNextUserRecord = false
|
||
}
|
||
recordList.push(...res.data)
|
||
renderRecord()
|
||
isLockUserRecord = true
|
||
} else {
|
||
toastMsg(res.message)
|
||
}
|
||
hideLoading(layerIndex)
|
||
},
|
||
error (err) {
|
||
toastMsg('網絡錯誤')
|
||
hideLoading(layerIndex)
|
||
}
|
||
})
|
||
}
|
||
// 渲染遊戲記錄
|
||
const renderRecord = () => {
|
||
if (recordList.length === 0) {
|
||
$('.record-list').html('<li class="no-record">暫未參與守護星球活動~</li>')
|
||
} else {
|
||
let str = ''
|
||
recordList.map((item, index) => {
|
||
let drawId = item.drawId
|
||
// 渲染li裏面的ul
|
||
let str1 = ''
|
||
let userCostPiece = '' //用戶投註情況
|
||
let userReward = '' //用戶獎勵情況
|
||
item.results.map((item1, index) => {
|
||
userCostPiece = '*' + item1.costPiece
|
||
str1 += `
|
||
<li class="weapon-item">
|
||
<img style="display: ${item1.itemId === drawId ? 'block' : 'none'}" src="./images/popup/summon-icon.png?v1.0" alt="" class="summon-icon">
|
||
<img src="${item1.itemUrl}" alt="" class="weapon-item-pic">
|
||
<span>${userCostPiece}</span>
|
||
</li>
|
||
`
|
||
})
|
||
// 渲染li
|
||
let text = ''
|
||
if (item.drawStatus === 1) {
|
||
text = '成功克制怪獸'
|
||
} else {
|
||
text = '未能克制怪獸'
|
||
}
|
||
str += `
|
||
<li class="record-item">
|
||
<div class="time">${dateFormat(item.drawTime, "yyyy-MM-dd hh:mm:ss")}</div>
|
||
<div class="monster-wrap">
|
||
<span class="text1">召喚神器</span>
|
||
<span class="text2">進攻怪獸</span>
|
||
<img src="${item.restraintImageUrl}" alt="" class="li-monster-pic">
|
||
<span class="li-monster-name">${item.restraintName}</span>
|
||
</div>
|
||
<ul class="weapon-pic-wrap clearfix">
|
||
${str1}
|
||
</ul>
|
||
<div class="result-wrap">
|
||
<span>${text}</span>
|
||
<p style='display: ${item.drawStatus == 2 ? "none" : "block"}'>
|
||
獎勵
|
||
<i>${item.reward}</i>
|
||
<img src="./images/popup/diamond.png?v1.0" alt="">
|
||
</p>
|
||
</div>
|
||
</li>
|
||
`
|
||
})
|
||
$('.record-list').html(str)
|
||
|
||
}
|
||
$('.popup-record-list').show()
|
||
$('body').css('overflow', 'hidden')
|
||
}
|
||
// 監聽滾動
|
||
$('.record-list').scroll(function () {
|
||
let scrollTop = $(this).scrollTop()
|
||
let scrollHeight = $('ul')[0].scrollHeight
|
||
let ulHeight = $(this).innerHeight()
|
||
if (scrollTop + ulHeight + 100 >= scrollHeight) {
|
||
if (isLockUserRecord) {
|
||
// 請求下一頁
|
||
if (canNextUserRecord) {
|
||
getUserRecord(page++)
|
||
isLockUserRecord = false
|
||
}
|
||
}
|
||
}
|
||
})
|
||
|
||
|
||
/************************************************** 我的記錄 over ***************************************************/
|
||
|
||
|
||
/************************************************** 守護記錄 start ***************************************************/
|
||
// 獲取往輪遊戲結果
|
||
let previousResults = []
|
||
const getPreviousResults = (count, roundId) => {
|
||
showLoading();
|
||
networkRequest({
|
||
type: 'GET',
|
||
url: urlPrefix + '/act/callBattle/listActInfo',
|
||
data: {
|
||
count,
|
||
roundId
|
||
},
|
||
success (res) {
|
||
if (res.code === 200) {
|
||
previousResults = res.data
|
||
renderPreviousResults()
|
||
}
|
||
hideLoading(layerIndex);
|
||
},
|
||
error (err) {
|
||
hideLoading(layerIndex);
|
||
toastMsg('網絡錯誤,請退出重進')
|
||
}
|
||
})
|
||
}
|
||
// 渲染往輪遊戲結果
|
||
const renderPreviousResults = () => {
|
||
let str = ''
|
||
previousResults.map((item, index) => {
|
||
str += `
|
||
<li>
|
||
<div class="result-index">${index ? index + 1 : '最近一次'}</div>
|
||
<div class="result-monster">
|
||
<div><img src="${item.drawRestraintImageUrl}" alt=""></div>
|
||
<p>${item.drawRestraintName}</p>
|
||
</div>
|
||
<div class="result-weapon">
|
||
<div><img src="${item.drawImageUrl}" alt=""></div>
|
||
<p>${item.drawName}</p>
|
||
</div>
|
||
</li>
|
||
`
|
||
})
|
||
|
||
$('.previous-result-list').html(str)
|
||
$('.pupop-previous-result').show()
|
||
$('body').css('overflow', 'hidden')
|
||
}
|
||
/************************************************** 守護記錄 over ***************************************************/
|
||
|
||
/************************************************** 排行榜 start ***************************************************/
|
||
// 榜單類型,1是鉆石榜,2是歐皇榜
|
||
let type = 1
|
||
let pageSizeRank = 30
|
||
|
||
// 鉆石榜單
|
||
let pageD = 1
|
||
let myInfoD = []
|
||
let rankListD = []
|
||
// 歐皇榜單
|
||
let pageN = 1
|
||
let myInfoN = []
|
||
let rankListN = []
|
||
let clickTabCanNetworkN = true
|
||
|
||
let isLockD = true
|
||
let isLockN = true
|
||
let isLock = true
|
||
|
||
let canRequsetNextPageD = true
|
||
let canRequsetNextPageN = true
|
||
|
||
const getListRank = (type, page) => {
|
||
networkRequest({
|
||
type: 'GET',
|
||
url: urlPrefix + '/act/callBattle/listRank',
|
||
data: {
|
||
type,
|
||
page,
|
||
pageSize: pageSizeRank
|
||
},
|
||
success (res) {
|
||
if (res.code === 200) {
|
||
if (type === 1) {
|
||
// 鉆石榜單
|
||
rankListD.push(...res.data.rankList)
|
||
myInfoD = res.data.myRankInfo
|
||
renderMyInfo()
|
||
renderRankList()
|
||
isLockD = true
|
||
} else {
|
||
rankListN.push(...res.data.rankList)
|
||
myInfoN = res.data.myRankInfo
|
||
renderMyInfo()
|
||
renderRankList()
|
||
isLockN = true
|
||
}
|
||
} else {
|
||
toastMsg(res.message)
|
||
}
|
||
},
|
||
error (err) {
|
||
toastMsg('網絡錯誤')
|
||
}
|
||
})
|
||
}
|
||
|
||
// 渲染底部個人信息
|
||
const renderMyInfo = () => {
|
||
if (type === 1) {
|
||
// 鉆石榜單
|
||
let erbanNo = myInfoD.erbanNo
|
||
let myIndex = rankListD.findIndex((item, index) => {
|
||
return item.erbanNo === erbanNo
|
||
})
|
||
if (myIndex === -1) {
|
||
$('.mine-rank').html('未上榜')
|
||
} else {
|
||
$('.mine-rank').html(myIndex + 1)
|
||
}
|
||
$('.mine-info').find('img').attr('src', myInfoD.avatar)
|
||
if (myInfoD.nick) {
|
||
myInfoD.nick.length > 5 ? myInfoD.nick.slice(0, 5) + '...' : myInfoD.nick
|
||
} else {
|
||
myInfoD.nick = '未知'
|
||
}
|
||
$('.mine-info').find('.mine-nick').html(myInfoD.nick)
|
||
let tostr = myInfoD.num.toString()
|
||
let num
|
||
if (tostr.length >= 5) {
|
||
num = (Math.floor((myInfoD.num / 100)) / 100).toFixed(2) + 'w'
|
||
} else {
|
||
num = myInfoD.num
|
||
}
|
||
$('.mine-diamond-num').html(num)
|
||
} else {
|
||
let erbanNo = myInfoN.erbanNo
|
||
let myIndex = rankListN.findIndex((item, index) => {
|
||
return item.erbanNo === erbanNo
|
||
})
|
||
if (myIndex === -1) {
|
||
$('.mine-rank').html('未上榜')
|
||
} else {
|
||
$('.mine-rank').html(myIndex + 1)
|
||
}
|
||
$('.mine-info').find('img').attr('src', myInfoN.avatar)
|
||
if (myInfoN.nick) {
|
||
myInfoN.nick.length > 5 ? myInfoN.nick.slice(0, 5) + '...' : myInfoN.nick
|
||
} else {
|
||
myInfoN.nick = '未知'
|
||
}
|
||
$('.mine-info').find('.mine-nick').html(myInfoN.nick)
|
||
$('.mine-diamond-num').html('擊退怪獸' + myInfoN.num + '次')
|
||
}
|
||
}
|
||
|
||
// 渲染榜單信息
|
||
const renderRankList = () => {
|
||
if (type === 1) {
|
||
// 鉆石榜單
|
||
// 渲染前3
|
||
let topThreeArr = rankListD.slice(0, 3)
|
||
if (rankListD.length < 3) {
|
||
let len = 3 - rankListD.length
|
||
let arr = new Array(len).fill({
|
||
nick: '虛位以待',
|
||
avatar: './images/main/default.png?v1.0',
|
||
num: ''
|
||
})
|
||
topThreeArr.push(...arr)
|
||
}
|
||
let topThreeStr = ''
|
||
console.log('topThreeArr---', topThreeArr);
|
||
topThreeArr.map((item, index) => {
|
||
let tostr = item.num.toString()
|
||
let num
|
||
if (tostr.length >= 5) {
|
||
num = (item.num / 10000).toFixed(2) + 'w'
|
||
} else {
|
||
num = item.num
|
||
}
|
||
|
||
topThreeStr += `
|
||
<div class="info-wrap">
|
||
<div class="avatar">
|
||
<p></p>
|
||
<img src="${item.avatar}" alt="">
|
||
</div>
|
||
<p class="nick">${item.nick.length > 4 ? item.nick.slice(0, 4) + '...' : item.nick}</p>
|
||
<p class="diamond-num">${index ? `距上${num}` : ''}</p>
|
||
</div>
|
||
`
|
||
})
|
||
$('.topthree-wrap').html(topThreeStr)
|
||
|
||
|
||
// 渲染非前3
|
||
let othersArr = rankListD.slice(3)
|
||
let others = ''
|
||
othersArr.map((item, index) => {
|
||
let tostr = item.num.toString()
|
||
let num
|
||
if (tostr.length >= 5) {
|
||
num = (item.num / 10000).toFixed(2) + 'w'
|
||
} else {
|
||
num = item.num
|
||
}
|
||
others += `
|
||
<li>
|
||
<span class="index">${index + 4}</span>
|
||
<div class="others-info">
|
||
<img src="${item.avatar}" alt="">
|
||
<span class="others-nick">${item.nick.length > 5 ? item.nick.slice(0, 5) + '...' : item.nick}</span>
|
||
</div>
|
||
<span class="others-diamond-num">距上${num}</span>
|
||
</li>
|
||
`
|
||
})
|
||
$('.other-rank').html(others)
|
||
} else {
|
||
// 歐皇榜單
|
||
// 渲染前3
|
||
let topThreeArr = rankListN.slice(0, 3)
|
||
if (rankListN.length < 3) {
|
||
let len = 3 - rankListN.length
|
||
let arr = new Array(len).fill({
|
||
nick: '虛位以待',
|
||
avatar: './images/main/default.png?v1.0'
|
||
})
|
||
topThreeArr.push(...arr)
|
||
}
|
||
let topThreeStr = ''
|
||
topThreeArr.map((item) => {
|
||
let num = ''
|
||
if (item.erbanNo) {
|
||
num = '擊退怪獸' + item.num + '次'
|
||
}
|
||
topThreeStr += `
|
||
<div class="info-wrap">
|
||
<div class="avatar">
|
||
<p></p>
|
||
<img src="${item.avatar}" alt="">
|
||
</div>
|
||
<p class="nick">${item.nick.length > 4 ? item.nick.slice(0, 4) + '...' : item.nick}</p>
|
||
<p class="diamond-num" style="display:block">${num}</p>
|
||
</div>
|
||
`
|
||
})
|
||
$('.topthree-wrap').html(topThreeStr)
|
||
|
||
// 渲染非前3
|
||
let othersArr = rankListN.slice(3)
|
||
console.log(othersArr);
|
||
let others = ''
|
||
othersArr.map((item, index) => {
|
||
let num
|
||
if (item.erbanNo) {
|
||
num = '擊退怪獸' + item.num + '次'
|
||
}
|
||
others += `
|
||
<li>
|
||
<span class="index">${index + 4}</span>
|
||
<div class="others-info">
|
||
<img src="${item.avatar}" alt="">
|
||
<span class="others-nick">${item.nick.length > 5 ? item.nick.slice(0, 5) + '...' : item.nick}</span>
|
||
</div>
|
||
<span class="others-diamond-num">${num}</span>
|
||
</li>
|
||
`
|
||
})
|
||
$('.other-rank').html(others)
|
||
}
|
||
|
||
}
|
||
/************************************************** 排行榜 over ***************************************************/
|
||
|
||
|
||
$(function () {
|
||
getInfoFromClient()
|
||
setTimeout(function () {
|
||
getUserInfo()
|
||
// getListItem()
|
||
getNewestAct()
|
||
// getListPack()
|
||
}, 50)
|
||
|
||
// 跳轉商城
|
||
$('.mall').click(() => {
|
||
location.href = './mall.html'
|
||
})
|
||
$('.mine-prop-num .add').click(() => {
|
||
// location.href = './mall.html'
|
||
if (browser.app) {
|
||
if (browser.android) {
|
||
let channel = pubInfo.deviceInfo.channel;
|
||
console.log(pubInfo.deviceInfo);
|
||
if (channel == "google") {
|
||
window.androidJsObj.openChargePage(6);
|
||
} else {
|
||
window.androidJsObj.openChargePage(6);
|
||
window.location.href = urlPrefix + '/peko/modules/pay/index.html?channelType=4';
|
||
}
|
||
} else if (browser.ios) {
|
||
let channel = pubInfo.deviceInfo.channel;
|
||
if (channel == "appstore") {
|
||
window.webkit.messageHandlers.openChargePage.postMessage(null);
|
||
} else {
|
||
window.webkit.messageHandlers.chargePayClickPage.postMessage(6);
|
||
window.location.href = urlPrefix + '/peko/modules/pay/index.html?channelType=4';
|
||
}
|
||
}
|
||
} else {
|
||
toastMsg('請在app內打開')
|
||
}
|
||
})
|
||
$('.wrap .info-bottom .f-wrap .fragment img').click(() => {
|
||
if (browser.app) {
|
||
if (browser.android) {
|
||
let channel = pubInfo.deviceInfo.channel;
|
||
console.log(pubInfo.deviceInfo);
|
||
if (channel == "google") {
|
||
window.androidJsObj.openChargePage(6);
|
||
} else {
|
||
window.androidJsObj.openChargePage(6);
|
||
window.location.href = urlPrefix + '/peko/modules/pay/index.html?channelType=4';
|
||
}
|
||
} else if (browser.ios) {
|
||
let channel = pubInfo.deviceInfo.channel;
|
||
if (channel == "appstore") {
|
||
window.webkit.messageHandlers.openChargePage.postMessage(null);
|
||
} else {
|
||
window.webkit.messageHandlers.chargePayClickPage.postMessage(6);
|
||
window.location.href = urlPrefix + '/peko/modules/pay/index.html?channelType=4';
|
||
}
|
||
}
|
||
} else {
|
||
toastMsg('請在app內打開')
|
||
}
|
||
})
|
||
|
||
// 我的記錄彈窗
|
||
$('.mine-record').click(() => {
|
||
getUserRecord()
|
||
})
|
||
|
||
// 怪獸進攻記錄彈窗
|
||
$('.record').click(() => {
|
||
getPreviousResults(50, roundId)
|
||
})
|
||
|
||
// 排行榜彈窗
|
||
$('.rank').click(() => {
|
||
getListRank(type, pageD)
|
||
$('.popup-rank').show()
|
||
$('body').css('overflow', 'hidden')
|
||
})
|
||
// 排行榜彈窗tab點選
|
||
$('.tab-wrap').on('click', 'p', function () {
|
||
if ($(this).index()) {
|
||
$(this).find('img').attr('src', "./images/popup/rank-tab2-active.png?v1.0")
|
||
$(this).siblings().find('img').attr('src', "./images/popup/rank-tab1.png?v1.0")
|
||
} else {
|
||
$(this).find('img').attr('src', "./images/popup/rank-tab1-active.png?v1.0")
|
||
$(this).siblings().find('img').attr('src', "./images/popup/rank-tab2.png?v1.0")
|
||
}
|
||
if (type === $(this).index() + 1) return
|
||
type = $(this).index() + 1
|
||
|
||
|
||
$('.other-rank').scrollTop(0)
|
||
if (type === 1) {
|
||
renderRankList()
|
||
renderMyInfo()
|
||
} else {
|
||
if (clickTabCanNetworkN) {
|
||
getListRank(type, pageN)
|
||
} else {
|
||
renderRankList()
|
||
renderMyInfo()
|
||
}
|
||
clickTabCanNetworkN = false
|
||
}
|
||
})
|
||
// 關閉排名彈窗
|
||
$('.popup-rank').on('click', function () {
|
||
$(this).hide()
|
||
type = 1
|
||
pageD = 1
|
||
pageN = 1
|
||
myInfoD = []
|
||
myInfoN = []
|
||
rankListD = []
|
||
rankListN = []
|
||
clickTabCanNetworkN = true
|
||
$('.other-rank').html('')
|
||
|
||
$('.tab-wrap p').eq(0).find('img').attr('src', "./images/popup/rank-tab1-active.png?v1.0")
|
||
$('.tab-wrap p').eq(1).find('img').attr('src', "./images/popup/rank-tab2.png?v1.0")
|
||
|
||
$('body').css('overflow', 'auto')
|
||
})
|
||
$('.rank-content').on('click', function (e) {
|
||
e.stopPropagation()
|
||
})
|
||
$('.tab-wrap').on('click', function (e) {
|
||
e.stopPropagation()
|
||
})
|
||
// 打開規則彈窗
|
||
let currentRuleWeaponIndex = 0
|
||
$('.rule').click(() => {
|
||
restrainArr.map((item, index) => {
|
||
$('.rule-weapon-wrap p').eq(index).find('img').attr('src', item.imgUrl)
|
||
})
|
||
|
||
$('.rule-summon-weapon div img').attr('src', restrainArr[currentRuleWeaponIndex].imgUrl)
|
||
$('.rule-summon-weapon p span').eq(0).html(restrainArr[currentRuleWeaponIndex].name)
|
||
$('.rule-summon-weapon p span i').html(restrainArr[currentRuleWeaponIndex].multiple)
|
||
|
||
$('.rule-summon-monster div img').attr('src', restrainArr[currentRuleWeaponIndex].restraintImageUrl)
|
||
$('.rule-summon-monster span').html(restrainArr[currentRuleWeaponIndex].restraintName)
|
||
$('.shade-mask').show()
|
||
|
||
$('body').css('overflow', 'hidden')
|
||
})
|
||
$('.rule-weapon-wrap').on('click', 'p', function () {
|
||
let index = $(this).index()
|
||
$(this).addClass('active').siblings().removeClass('active')
|
||
currentRuleWeaponIndex = index
|
||
|
||
$('.rule-summon-weapon div img').attr('src', restrainArr[index].imgUrl)
|
||
$('.rule-summon-weapon p span').eq(0).html(restrainArr[index].name)
|
||
$('.rule-summon-weapon p span i').html(restrainArr[index].multiple)
|
||
|
||
$('.rule-summon-monster div img').attr('src', restrainArr[index].restraintImageUrl)
|
||
$('.rule-summon-monster span').html(restrainArr[index].restraintName)
|
||
})
|
||
|
||
|
||
// 召喚神器動圖
|
||
let player = new SVGA.Player('.call-weapon');
|
||
let parser = new SVGA.Parser('.call-weapon');
|
||
parser.load('./images/call-weapon.svga', function (videoItem) {
|
||
player.clearsAfterStop = false;
|
||
player.setVideoItem(videoItem);
|
||
player.startAnimation();
|
||
})
|
||
|
||
|
||
// 神器列錶的點選
|
||
$('.weapon-wrap').on('click', 'p', function () {
|
||
let index = $(this).index()
|
||
currentWeaponIndex = index
|
||
$(this).addClass('active').siblings().removeClass('active')
|
||
|
||
// 渲染神器和怪獸名字和圖片
|
||
$('.restrain .weapon-pic img').attr('src', restrainArr[index].imgUrl)
|
||
$('.restrain .monster-pic img').attr('src', restrainArr[index].restraintImageUrl)
|
||
$('.restrain .weapon-name').html(restrainArr[index].name)
|
||
$('.restrain .monster-name').html(restrainArr[index].restraintName)
|
||
console.log(restrainArr[index].multiple);
|
||
|
||
// 切換時清空數量
|
||
$('.select-num .ipt-wrap input').val(0)
|
||
$('.select-num .ipt-wrap main i').html('0')
|
||
$('.select-num .ipt-wrap .p1 b').html('鉆石*0')
|
||
$('.select-num .ipt-wrap p i').html(0)
|
||
restrainArr[index]['num'] = 0
|
||
|
||
isSelectWeapon = true
|
||
})
|
||
|
||
// 選擇數量
|
||
$('.select-num .increment').on('click', function () {
|
||
if (!isSelectWeapon) {
|
||
return toastMsg('請先選擇神器')
|
||
}
|
||
restrainArr[currentWeaponIndex]['num']++
|
||
console.log(restrainArr[currentWeaponIndex]);
|
||
let awardNum = restrainArr[currentWeaponIndex]['num'] * restrainArr[currentWeaponIndex]['multiple'] * 100
|
||
|
||
$('.select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex]['num'])
|
||
$('.select-num .ipt-wrap .p1 b').html('鉆石*' + restrainArr[currentWeaponIndex]['num'] * 100)
|
||
$('.select-num .ipt-wrap p i').html(awardNum)
|
||
})
|
||
$('.select-num .increment-ten').on('click', function () {
|
||
if (!isSelectWeapon) {
|
||
return toastMsg('請先選擇神器')
|
||
}
|
||
restrainArr[currentWeaponIndex]['num'] += 10
|
||
let awardNum = restrainArr[currentWeaponIndex]['num'] * restrainArr[currentWeaponIndex]['multiple'] * 100
|
||
|
||
$('.select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex]['num'])
|
||
$('.select-num .ipt-wrap .p1 b').html('鉆石*' + restrainArr[currentWeaponIndex]['num'] * 100)
|
||
$('.select-num .ipt-wrap p i').html(awardNum)
|
||
})
|
||
$('.select-num .decrement').on('click', function () {
|
||
if (!isSelectWeapon) {
|
||
return toastMsg('請先選擇神器')
|
||
}
|
||
|
||
restrainArr[currentWeaponIndex]['num']--
|
||
if (restrainArr[currentWeaponIndex]['num'] < 0) {
|
||
toastMsg('數量不能少於0')
|
||
restrainArr[currentWeaponIndex]['num'] = 0
|
||
return
|
||
}
|
||
let awardNum = restrainArr[currentWeaponIndex]['num'] * restrainArr[currentWeaponIndex]['multiple'] * 100
|
||
|
||
$('.select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex]['num'])
|
||
$('.select-num .ipt-wrap .p1 b').html('鉆石*' + restrainArr[currentWeaponIndex]['num'] * 100)
|
||
$('.select-num .ipt-wrap p i').html(awardNum)
|
||
})
|
||
$('.select-num .decrement-ten').on('click', function () {
|
||
if (!isSelectWeapon) {
|
||
return toastMsg('請先選擇神器')
|
||
}
|
||
restrainArr[currentWeaponIndex]['num'] -= 10
|
||
if (restrainArr[currentWeaponIndex]['num'] < 0) {
|
||
toastMsg('數量不能少於0')
|
||
restrainArr[currentWeaponIndex]['num'] = parseInt($('.select-num .ipt-wrap input').val())
|
||
return
|
||
}
|
||
let awardNum = restrainArr[currentWeaponIndex]['num'] * restrainArr[currentWeaponIndex]['multiple'] * 100
|
||
|
||
$('.select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex]['num'])
|
||
$('.select-num .ipt-wrap .p1 b').html('鉆石*' + restrainArr[currentWeaponIndex]['num'] * 100)
|
||
$('.select-num .ipt-wrap p i').html(awardNum)
|
||
})
|
||
$('.select-num input').on('input', function () {
|
||
if (!isSelectWeapon) {
|
||
return toastMsg('請先選擇神器')
|
||
}
|
||
|
||
let exp = /^[0-9]+$/
|
||
if (!exp.test($(this).val())) {
|
||
$(this).val(0)
|
||
return toastMsg('請輸入數字')
|
||
}
|
||
restrainArr[currentWeaponIndex]['num'] = $(this).val() - 0
|
||
let awardNum = restrainArr[currentWeaponIndex]['num'] * restrainArr[currentWeaponIndex]['multiple'] * 100
|
||
|
||
$('.select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex]['num'])
|
||
$('.select-num .ipt-wrap .p1 b').html('鉆石*' + restrainArr[currentWeaponIndex]['num'] * 100)
|
||
$('.select-num .ipt-wrap p i').html(awardNum)
|
||
})
|
||
|
||
// 確認召喚
|
||
$('.confitm-btn').click(function () {
|
||
if (!$(this).hasClass('active')) {
|
||
return;
|
||
}
|
||
if (!isSelectWeapon) {
|
||
return toastMsg('請先選擇神器')
|
||
}
|
||
if ($('.select-num input').val() == 0) {
|
||
return toastMsg('數量不能少於0')
|
||
}
|
||
// if (parseInt(myFragment) < $('.select-num input').val()) {
|
||
// console.log('myFragment----', myFragment);
|
||
// console.log($('.select-num input').val());
|
||
// let distance = $('.select-num input').val() - myFragment
|
||
// console.log(listMap);
|
||
// // let listArr = JSON.parse( window.sessionStorage.getItem('listMap'))
|
||
// // console.log(JSON.parse( window.sessionStorage.getItem('listMap') ));
|
||
// let packItem = {}
|
||
// let giveNum = ''
|
||
// if (distance == 1) {
|
||
// packItem = listMap[0]
|
||
// giveNum = 1
|
||
// } else if (distance <= 10) {
|
||
// packItem = listMap[1]
|
||
// giveNum = '7~10'
|
||
// } else if (distance <= 100) {
|
||
// packItem = listMap[2]
|
||
// giveNum = '70~100'
|
||
// } else {
|
||
// packItem = listMap[3]
|
||
// giveNum = '700~1000'
|
||
// }
|
||
// console.log(packItem);
|
||
// $('.popup-not-enough .headwear-pic').attr('src', packItem.imgUrl)
|
||
// $('.popup-not-enough .headwear-name').html(packItem.name + '/天')
|
||
// $('.popup-not-enough .headwear-award').html(`獲贈魔法石${giveNum}個`)
|
||
// $('.popup-not-enough .headwear-price span').html(packItem.sellingPrice)
|
||
// $('.popup-not-enough .diamond-num span').html(userDiamonds)
|
||
|
||
// $('.popup-not-enough .buy-btn').data('id', packItem.id)
|
||
|
||
// $('.popup-not-enough').show()
|
||
// return
|
||
// }
|
||
|
||
|
||
if (lock) {
|
||
lock = false;
|
||
// 每個標誌位上的數量
|
||
// restrainArr[currentWeaponIndex].costPieceNum += parseInt($('.select-num input').val()/100)
|
||
// $('.sign-wrap div').eq(currentWeaponIndex).find('img')
|
||
// .stop(true, true)
|
||
// .animate({ scale: 1.2 }, 200)
|
||
// .animate({ scale: 1 }, 200, function () {
|
||
// $('.sign-wrap div').eq(currentWeaponIndex).find('p').html('+' + restrainArr[currentWeaponIndex].costPieceNum).hide().fadeIn(200)
|
||
// setTimeout(() => {
|
||
// getUserInfo()
|
||
// }, 100)
|
||
// })
|
||
|
||
// console.log('costPieceNum---', restrainArr[currentWeaponIndex].costPieceNum);
|
||
// console.log('id----', restrainArr[currentWeaponIndex].id);
|
||
setTimeout(() => {
|
||
getUserInfo()
|
||
}, 100)
|
||
sendUserDrawInfo(restrainArr[currentWeaponIndex].id, $('.select-num input').val())
|
||
}
|
||
})
|
||
|
||
// let isSelectTopWeapon
|
||
// 遊戲區域神器的點選
|
||
$('.sign-wrap').on('click', 'div', function () {
|
||
let index = $(this).index()
|
||
currentWeaponIndex_top = index
|
||
|
||
// 渲染神器和怪獸名字和圖片
|
||
$('.popup-summon .summon-title span').html(restrainArr[index].name)
|
||
$('.popup-summon .summon-weapon-pic').attr('src', restrainArr[index].imgUrl)
|
||
$('.popup-summon .summon-monster-pic').attr('src', restrainArr[index].restraintImageUrl)
|
||
$('.popup-summon .summon-weapon-name').html(restrainArr[index].name)
|
||
$('.popup-summon .summon-monster-name').html(restrainArr[index].restraintName)
|
||
$('.popup-summon .multiple span').html(restrainArr[index].multiple)
|
||
$('.popup-summon .mine-prop-num span').html(myFragment)
|
||
$('.popup-summon').show()
|
||
})
|
||
|
||
// 彈窗的選擇數量
|
||
$('.popup-select-num .increment').on('click', function () {
|
||
// if (!isSelectTopWeapon) {
|
||
// return toastMsg('請先選擇神器')
|
||
// }
|
||
|
||
restrainArr[currentWeaponIndex_top]['num_top']++
|
||
console.log(restrainArr[currentWeaponIndex_top]);
|
||
|
||
let awardNum = restrainArr[currentWeaponIndex_top]['num_top'] * restrainArr[currentWeaponIndex_top]['multiple'] * 100
|
||
|
||
$('.popup-select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex_top]['num_top'])
|
||
$('.popup-select-num .ipt-wrap main i').html(restrainArr[currentWeaponIndex_top]['num_top'] * 100)
|
||
$('.popup-select-num .ipt-wrap p i').html(awardNum)
|
||
})
|
||
$('.popup-select-num .increment-ten').on('click', function () {
|
||
// if (!isSelectTopWeapon) {
|
||
// return toastMsg('請先選擇神器')
|
||
// }
|
||
restrainArr[currentWeaponIndex_top]['num_top'] += 10
|
||
console.log(restrainArr[currentWeaponIndex_top]);
|
||
|
||
let awardNum = restrainArr[currentWeaponIndex_top]['num_top'] * restrainArr[currentWeaponIndex_top]['multiple'] * 100
|
||
|
||
$('.popup-select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex_top]['num_top'])
|
||
$('.popup-select-num .ipt-wrap main i').html(restrainArr[currentWeaponIndex_top]['num_top'] * 100)
|
||
$('.popup-select-num .ipt-wrap p i').html(awardNum)
|
||
})
|
||
$('.popup-select-num .decrement').on('click', function () {
|
||
// if (!isSelectTopWeapon) {
|
||
// return toastMsg('請先選擇神器')
|
||
// }
|
||
|
||
restrainArr[currentWeaponIndex_top]['num_top']--
|
||
if (restrainArr[currentWeaponIndex_top]['num_top'] < 0) {
|
||
toastMsg('數量不能少於0')
|
||
restrainArr[currentWeaponIndex_top]['num_top'] = 0
|
||
return
|
||
}
|
||
let awardNum = restrainArr[currentWeaponIndex_top]['num_top'] * restrainArr[currentWeaponIndex_top]['multiple'] * 100
|
||
|
||
$('.popup-select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex_top]['num_top'])
|
||
$('.popup-select-num .ipt-wrap main i').html(restrainArr[currentWeaponIndex_top]['num_top'] * 100)
|
||
$('.popup-select-num .ipt-wrap p i').html(awardNum)
|
||
})
|
||
$('.popup-select-num .decrement-ten').on('click', function () {
|
||
// if (!isSelectTopWeapon) {
|
||
// return toastMsg('請先選擇神器')
|
||
// }
|
||
restrainArr[currentWeaponIndex_top]['num_top'] -= 10
|
||
if (restrainArr[currentWeaponIndex_top]['num_top'] < 0) {
|
||
toastMsg('數量不能少於0')
|
||
restrainArr[currentWeaponIndex_top]['num_top'] = parseInt($('.popup-select-num .ipt-wrap input').val())
|
||
return
|
||
}
|
||
let awardNum = restrainArr[currentWeaponIndex_top]['num_top'] * restrainArr[currentWeaponIndex_top]['multiple'] * 100
|
||
|
||
$('.popup-select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex_top]['num_top'])
|
||
$('.popup-select-num .ipt-wrap main i').html(restrainArr[currentWeaponIndex_top]['num_top'] * 100)
|
||
$('.popup-select-num .ipt-wrap p i').html(awardNum)
|
||
})
|
||
$('.popup-select-num input').on('input', function () {
|
||
// if (!isSelectWeapon) {
|
||
// return toastMsg('請先選擇神器')
|
||
// }
|
||
|
||
let exp = /^[0-9]+$/
|
||
if (!exp.test($(this).val())) {
|
||
$(this).val(0)
|
||
return toastMsg('請輸入數字')
|
||
}
|
||
restrainArr[currentWeaponIndex_top]['num_top'] = $(this).val() - 0
|
||
let awardNum = restrainArr[currentWeaponIndex_top]['num_top'] * restrainArr[currentWeaponIndex_top]['multiple'] * 100
|
||
|
||
$('.popup-select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex_top]['num_top'])
|
||
$('.popup-select-num .ipt-wrap main i').html(restrainArr[currentWeaponIndex_top]['num_top'] * 100)
|
||
$('.popup-select-num .ipt-wrap p i').html(awardNum)
|
||
})
|
||
|
||
// 彈窗的確認召喚
|
||
$('.popup-confitm-btn').click(function () {
|
||
if (!$(this).hasClass('active')) {
|
||
return;
|
||
}
|
||
// if (!isSelectWeapon) {
|
||
// return toastMsg('請先選擇神器')
|
||
// }
|
||
if ($('.popup-select-num input').val() == 0) {
|
||
return toastMsg('數量不能少於0')
|
||
}
|
||
// if (parseInt(myFragment) < $('.popup-select-num input').val()) {
|
||
// console.log(1);
|
||
// let distance = $('.popup-select-num input').val() - myFragment
|
||
// // let listArr = JSON.parse( window.sessionStorage.getItem('listMap'))
|
||
// // console.log(JSON.parse( window.sessionStorage.getItem('listMap') ));
|
||
// let packItem = {}
|
||
// let giveNum = ''
|
||
// if (distance == 1) {
|
||
// packItem = listMap[0]
|
||
// giveNum = 1
|
||
// } else if (distance <= 10) {
|
||
// console.log(2);
|
||
// packItem = listMap[1]
|
||
// giveNum = '7~10'
|
||
// } else if (distance <= 100) {
|
||
// packItem = listMap[2]
|
||
// giveNum = '70~100'
|
||
// } else {
|
||
// packItem = listMap[3]
|
||
// giveNum = '700~1000'
|
||
// }
|
||
// console.log(packItem);
|
||
// $('.popup-not-enough .headwear-pic').attr('src', packItem.imgUrl)
|
||
// $('.popup-not-enough .headwear-name').html(packItem.name + '/天')
|
||
// $('.popup-not-enough .headwear-award').html(`獲贈魔法石${giveNum}個`)
|
||
// $('.popup-not-enough .headwear-price span').html(packItem.sellingPrice)
|
||
// $('.popup-not-enough .diamond-num span').html(userDiamonds)
|
||
|
||
// $('.popup-not-enough .buy-btn').data('id', packItem.id)
|
||
|
||
// // 召喚神器彈窗關閉
|
||
// $('.popup-summon').hide()
|
||
// $('.popup-summon input').val(0)
|
||
// $('.popup-select-num .ipt-wrap main i').html(0)
|
||
// $('.popup-select-num .ipt-wrap p i').html(0)
|
||
// restrainArr[currentWeaponIndex_top]['num_top'] = 0
|
||
|
||
// $('.popup-not-enough').show()
|
||
// return
|
||
// }
|
||
|
||
if (lock) {
|
||
lock = false;
|
||
// 每個標誌位上的數量
|
||
// restrainArr[currentWeaponIndex_top].costPieceNum += parseInt($('.popup-select-num input').val())
|
||
// $('.sign-wrap div').eq(currentWeaponIndex_top).find('img')
|
||
// .stop(true, true)
|
||
// .animate({ scale: 1.2 }, 200)
|
||
// .animate({ scale: 1 }, 200, function () {
|
||
// $('.sign-wrap div').eq(currentWeaponIndex_top).find('p').html('+' + restrainArr[currentWeaponIndex_top].costPieceNum).hide().fadeIn(200)
|
||
// setTimeout(() => {
|
||
// getUserInfo()
|
||
// }, 100)
|
||
// })
|
||
|
||
// console.log('costPieceNum---', restrainArr[currentWeaponIndex_top].costPieceNum);
|
||
// console.log('id----', restrainArr[currentWeaponIndex_top].id);
|
||
setTimeout(() => {
|
||
getUserInfo()
|
||
}, 100)
|
||
sendUserDrawInfo(restrainArr[currentWeaponIndex_top].id, $('.popup-select-num input').val())
|
||
}
|
||
})
|
||
|
||
|
||
|
||
// 購買魔法石
|
||
$('.popup-not-enough .buy-btn').click(function () {
|
||
networkRequest({
|
||
type: 'POST',
|
||
url: urlPrefix + '/activity/pack/buy',
|
||
data: {
|
||
uid: pubInfo.uid,
|
||
packId: $(this).data('id'),
|
||
packNum: 1,
|
||
ticket: pubInfo.ticket
|
||
},
|
||
success (res) {
|
||
if (res.code === 200) {
|
||
$('.popup-not-enough').hide()
|
||
toastMsg('購買成功!')
|
||
getUserInfo(res.data)
|
||
} else if (res.code === 2103) {
|
||
$('.popup-not-enough').hide()
|
||
$('.shade-mask-no-money').show()
|
||
} else {
|
||
toastMsg(res.message)
|
||
}
|
||
},
|
||
error (err) {
|
||
toastMsg('網絡錯誤')
|
||
}
|
||
})
|
||
})
|
||
|
||
// 跳轉充值
|
||
$('.no-money-recharge').on('click', function () {
|
||
if (browser.app) {
|
||
if (browser.android) {
|
||
let channel = pubInfo.deviceInfo.channel;
|
||
console.log(pubInfo.deviceInfo);
|
||
if (channel == "google") {
|
||
window.androidJsObj.openChargePage(6);
|
||
} else {
|
||
window.androidJsObj.openChargePage(6);
|
||
window.location.href = urlPrefix + '/peko/modules/pay/index.html?channelType=4';
|
||
}
|
||
} else if (browser.ios) {
|
||
let channel = pubInfo.deviceInfo.channel;
|
||
if (channel == "appstore") {
|
||
window.webkit.messageHandlers.openChargePage.postMessage(null);
|
||
} else {
|
||
window.webkit.messageHandlers.chargePayClickPage.postMessage(6);
|
||
window.location.href = urlPrefix + '/peko/modules/pay/index.html?channelType=4';
|
||
}
|
||
}
|
||
} else {
|
||
toastMsg('請在app內打開')
|
||
}
|
||
})
|
||
|
||
// 關閉彈窗
|
||
$('.popup-not-enough .close').click(() => {
|
||
$('.popup-not-enough').hide()
|
||
})
|
||
$('.wrap .popup-result .result-content .close').click(function () {
|
||
$('.popup-result').hide()
|
||
})
|
||
$('body').click(() => {
|
||
$('.shade-mask-no-money').hide()
|
||
})
|
||
$('.shade-content-no-money').click((e) => {
|
||
e.stopPropagation()
|
||
})
|
||
$('.popup-summon .close').click(() => {
|
||
$('.popup-summon').hide()
|
||
$('.popup-summon input').val(0)
|
||
$('.popup-select-num .ipt-wrap main i').html(0)
|
||
$('.popup-select-num .ipt-wrap p i').html(0)
|
||
restrainArr[currentWeaponIndex_top]['num_top'] = 0
|
||
})
|
||
$('.popup-record-list .close').click(() => {
|
||
page = 1;
|
||
recordList = [];
|
||
$('.wrap .popup-record-list .record-list-content ul li').remove();
|
||
$('.wrap .popup-record-list .record-list-content ul').scrollTop(0);
|
||
$('.popup-record-list').hide();
|
||
|
||
$('body').css('overflow', 'auto')
|
||
})
|
||
$('.pupop-previous-result .close').click(() => {
|
||
$('.pupop-previous-result').hide()
|
||
$('body').css('overflow', 'auto')
|
||
})
|
||
$('.shade-mask .close').click(() => {
|
||
$('.shade-mask').hide()
|
||
$('body').css('overflow', 'auto')
|
||
})
|
||
})
|
||
// 安卓去到後臺或者鎖屏後再回來倒計時不准確
|
||
let leftTime, deltaTime, startTime1, endTime1
|
||
document.addEventListener('visibilitychange', function () {
|
||
if (browser.android) {
|
||
if (document.visibilityState == 'hidden') {
|
||
leftTime = countDownTime
|
||
startTime1 = new Date().getTime()
|
||
} else if (document.visibilityState == 'visible') {
|
||
endTime1 = new Date().getTime()
|
||
deltaTime = Math.floor((endTime1 - startTime1) / 1000) //出去了多久
|
||
if (deltaTime > 3000) {
|
||
window.location.reload()
|
||
}
|
||
countDownTime = leftTime - deltaTime
|
||
if (countDownTime < 0) {
|
||
countDownTime = 0
|
||
}
|
||
$countDown.html(countDownTime + 'S')
|
||
}
|
||
}
|
||
})
|
||
//返回頁面 重新請求接口
|
||
var hiddenProperty = 'hidden' in document ? 'hidden' :
|
||
'webkitHidden' in document ? 'webkitHidden' :
|
||
'mozHidden' in document ? 'mozHidden' : null;
|
||
|
||
var visibilityChangeEvent = hiddenProperty.replace(/hidden/i, 'visibilitychange');
|
||
var onVisibilityChange = function () {
|
||
if (!document[hiddenProperty]) {
|
||
location.reload();
|
||
}
|
||
}
|
||
document.addEventListener(visibilityChangeEvent, onVisibilityChange);
|