2022-09-08 18:22:18 +08:00
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const STAGE1_TIME = 30
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const STAGE2_TIME = 3
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const STAGE3_TIME = 8
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const STAGE4_TIME = 5
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let currentWeaponIndex = 0 //神器列表的索引值
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let currentWeaponIndex_top //上方神器列表的索引值
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let isSelectWeapon = true //是否选择神器
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let drawInfo
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let img //第三阶段的中奖img
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let $countDown // 显示哪个界面
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let urlPrefix = getUrlPrefix()
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let browser = checkVersion()
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let env = EnvCheck();
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if (env == 'test') {
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new VConsole();
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}
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console.log($(window).width());
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console.log($(window).height());
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// 封装layer消息提醒框
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let layerIndex
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2022-10-11 15:38:44 +08:00
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const showLoading = (content = '加載中...') => {
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2022-09-08 18:22:18 +08:00
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layer.open({
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type: 2,
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shadeClose: false,
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content,
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success (e) {
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layerIndex = $(e).attr('index')
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}
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})
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}
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const hideLoading = (index) => {
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layer.close(index)
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}
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const toastMsg = (content = '操作完成', time = 2) => {
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layer.open({
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content,
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time,
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skin: 'msg'
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})
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}
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if (!browser.app) {//false
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toastMsg('请在app内打开!');
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} else {
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$('body').removeClass('no-in-app')
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}
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// 获取礼包列表
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let listMap = []
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const getListPack = () => {
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networkRequest({
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type: 'GET',
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url: urlPrefix + '/act/callBattle/listPack',
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success (res) {
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if (res.code === 200) {
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res.data.map((item, index) => {
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listMap[index] = {
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imgUrl: item.imgUrl,
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name: item.name,
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ticketNum: item.ticketNum,
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sellingPrice: item.sellingPrice,
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id: item.id
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}
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})
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window.sessionStorage.setItem('listMap', JSON.stringify(listMap))
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}
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},
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error (err) {
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2022-10-11 15:38:44 +08:00
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toastMsg('網絡錯誤')
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2022-09-08 18:22:18 +08:00
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}
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})
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}
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// 获取用户相关信息
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let myFragment //道具数量
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2022-10-22 15:17:05 +08:00
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let userDiamonds //鉆石数量
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2022-09-08 18:22:18 +08:00
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const getUserInfo = (param) => {
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networkRequest({
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type: 'GET',
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url: urlPrefix + '/act/callBattle/getUserActInfo',
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success (res) {
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if (res.code === 200) {
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$('.info-bottom').find('.avatar img').attr('src', res.data.avatar)
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if (res.data.todayReward.toString().length >= 5) {
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res.data.todayReward = (Math.floor((res.data.todayReward / 100)) / 100).toFixed(2) + 'w'
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}
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$('.info-bottom').find('.award span').html(res.data.todayReward)
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if (param) {
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$('.info-bottom').find('.fragment span')[0].innerHTML = parseInt($('.info-bottom').find('.fragment span')[0].innerHTML) + param
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myFragment = $('.info-bottom').find('.fragment span')[0].innerHTML
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} else {
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$('.info-bottom').find('.fragment span').html(res.data.pieceNum)
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myFragment = res.data.pieceNum
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}
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userDiamonds = res.data.diamonds
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} else {
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return toastMsg(res.message)
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}
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},
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error (err) {
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2022-10-11 15:38:44 +08:00
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toastMsg('網絡錯誤,請退出重進')
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2022-09-08 18:22:18 +08:00
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}
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})
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}
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let userComeinTime //用户进入游戏界面时间,后端返回的timestamp
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let startTime, drawStageStartTime, showResultStageStartTime, endTime //4个时间戳判断落于哪个界面
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let timer2
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let roundId
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let roundIdArr = []
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let arrTime = [], arrTime2 = [], arrTime3 = []
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const getNewestAct = () => {
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networkRequest({
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type: 'GET',
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url: urlPrefix + '/act/callBattle/getNewestAct',
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success (res) {
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if (res.code === 200) {
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if ($.isEmptyObject(res.data) || res.data.status === 4) {
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return showLoading('服务器正在维护中...')
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} else {
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console.log(res.timestamp > res.data.endTime);
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if (res.timestamp >= res.data.endTime) { //请求的还是上一轮的数据,重新请求
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console.log('请求的还是上一轮的数据,重新请求');
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showLoading()
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timer2 = setTimeout(() => {
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getNewestAct()
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}, 600);
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} else {
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clearTimeout(timer2)
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hideLoading(layerIndex)
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roundId = res.data.roundId
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getListItem(roundId)
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// 进行下一轮时,arrTime重新置为空数组,不然在下一轮开始的时候也会执行location.reload()
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if (roundIdArr.length < 2) {
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roundIdArr = [roundId, roundId]
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} else {
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roundIdArr[0] = roundIdArr[1]
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roundIdArr[1] = roundId
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if (roundIdArr[0] != roundIdArr[1]) {
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arrTime = []
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arrTime2 = []
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arrTime3 = []
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}
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}
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userComeinTime = res.timestamp
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startTime = res.data.startTime
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drawStageStartTime = res.data.drawStageStartTime
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showResultStageStartTime = res.data.showResultStageStartTime
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endTime = res.data.endTime
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console.log('获取5个时间戳的值-----', 'timestamp:', userComeinTime, 'startTime:', startTime, 'drawStageStartTime:', drawStageStartTime, 'showResultStageStartTime:', showResultStageStartTime, 'endTime:', endTime);
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showView(res.data, res.data.drawRestraintImageUrl, res.data.drawId) //带参数以供第三阶段所用
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}
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}
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} else {
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return toastMsg(res.message)
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}
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},
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error (err) {
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2022-10-11 15:38:44 +08:00
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toastMsg('網絡錯誤,請退出重進')
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2022-09-08 18:22:18 +08:00
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}
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})
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}
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//不为3继续请求 为3拿数据 为4弹窗
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let responStatus
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//区分倒计时到0时的区别处理的字段,处于第二阶段时isStatus2为真,处于第三阶段时isStatus3为真
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let isStatus2
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let isStatus3
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let fragmentNum
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let reg = /^[0-9]*$/
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const showView = (data, monsterImg, drawId) => {
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if (startTime <= userComeinTime && userComeinTime < drawStageStartTime) {
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// 第一阶段
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console.log('进入第一阶段');
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$('.count-down-text').html('下一轮进攻即将开始')
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$countDown = $('.header .count-down-num')
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isStatus2 = false
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isStatus3 = false
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// 可以召唤
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$('.confitm-btn').addClass('active')
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$('.confitm-btn').removeClass('inactive')
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$('.confitm-btn').removeClass('prepare')
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$('.confitm-btn img').attr('src', "./images/main/confirm-btn.png")
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$('.popup-confitm-btn').addClass('active')
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$('.popup-confitm-btn').removeClass('inactive')
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$('.popup-confitm-btn').removeClass('prepare')
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$('.popup-confitm-btn img').attr('src', "./images/popup/confirm-btn.png")
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// 清空神器和怪兽名字和图片
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$('.restrain .weapon-pic img').attr('src', '')
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$('.restrain .monster-pic img').attr('src', '')
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$('.restrain .weapon-name').html('')
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$('.restrain .monster-name').html('')
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// 清空input数量
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$('.select-num input').val(0)
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$('.select-num .ipt-wrap main i').html(0)
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$('.select-num .ipt-wrap p i').html(0)
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if (currentWeaponIndex != undefined) {
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// restrainArr[currentWeaponIndex]['num'] = 0
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}
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$('.popup-summon').hide()
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$('.popup-summon input').val(0)
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$('.popup-select-num .ipt-wrap main i').html(0)
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$('.popup-select-num .ipt-wrap p i').html(0)
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if (currentWeaponIndex_top != undefined) {
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restrainArr[currentWeaponIndex_top]['num_top'] = 0
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}
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// 清空神器选择状态
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isSelectWeapon = true
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currentWeaponIndex = 0
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$('.weapon-wrap p').removeClass('active')
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$('.weapon-wrap p').eq(0).addClass('active')
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// 隐藏结果弹窗和进攻怪兽
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$('.popup-result').hide()
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$('.monster-position').hide()
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showCountDown(userComeinTime, startTime, drawStageStartTime)
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getUserInfo()
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} else if (drawStageStartTime <= userComeinTime && userComeinTime < showResultStageStartTime) {
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// 第二阶段
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console.log('进入第二阶段');
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$countDown = $('.header .count-down-num')
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isStatus2 = true //处于第二阶段的标识
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console.log('isStatus2的值------------', isStatus2);
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// 怪兽进攻中按钮 不可召唤
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$('.confitm-btn').removeClass('active')
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$('.confitm-btn').removeClass('prepare')
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$('.confitm-btn').addClass('inactive')
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$('.confitm-btn img').attr('src', "./images/main/confirm-disable-btn.png")
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$('.popup-confitm-btn').removeClass('active')
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$('.popup-confitm-btn').removeClass('prepare')
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$('.popup-confitm-btn').addClass('inactive')
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$('.popup-confitm-btn img').attr('src', "./images/popup/confirm-disable-btn.png")
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// showCountDown(userComeinTime, drawStageStartTime, showResultStageStartTime)
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judgeStatus()
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getUserInfo()
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// 播放过场动画
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$('.monster-svga').show()
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let player1 = new SVGA.Player('.monster-svga');
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let parser1 = new SVGA.Parser('.monster-svga');
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parser1.load('./images/monster.svga', function (videoItem) {
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player1.clearsAfterStop = false;
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player1.setVideoItem(videoItem);
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player1.startAnimation();
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player1.setContentMode('AspectFill')
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})
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setTimeout(() => {
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$('.monster-svga').hide()
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$('.count-down-text').html('怪兽进攻中')
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getNewestAct()
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}, (showResultStageStartTime - drawStageStartTime) - (userComeinTime - drawStageStartTime))
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console.log('过场动画时长------', (showResultStageStartTime - drawStageStartTime) - (userComeinTime - drawStageStartTime));
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} else if (showResultStageStartTime <= userComeinTime && userComeinTime < endTime) {
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// 第三阶段
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console.log('进入第三阶段');
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console.log('第三阶段时长', endTime - userComeinTime);
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console.log('-------', endTime - showResultStageStartTime, userComeinTime - showResultStageStartTime);
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// showCountDown(userComeinTime, showResultStageStartTime, endTime)
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$countDown = $('.header .count-down-num')
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isStatus3 = true //处于第三阶段的标识
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console.log('isStatus3的值------------', isStatus3);
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// 判断处于怪兽进攻动画阶段还是结果弹窗展示阶段
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if (userComeinTime - showResultStageStartTime > STAGE3_TIME * 1000) {
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console.log('结果弹窗展示阶段');
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// 准备中 不可召唤
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$('.confitm-btn').removeClass('active')
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$('.confitm-btn').removeClass('inactive')
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|
|
$('.confitm-btn').addClass('prepare')
|
|
|
|
|
$('.confitm-btn img').attr('src', "./images/main/confirm-prepare-btn.png")
|
|
|
|
|
|
|
|
|
|
$('.popup-confitm-btn').removeClass('active')
|
|
|
|
|
$('.popup-confitm-btn').removeClass('inactive')
|
|
|
|
|
$('.popup-confitm-btn').addClass('prepare')
|
|
|
|
|
$('.popup-confitm-btn img').attr('src', "./images/popup/confirm-prepare-btn.png")
|
|
|
|
|
|
|
|
|
|
$('.monster-position').hide()
|
|
|
|
|
drawInfo = data //结果弹窗所需信息
|
|
|
|
|
setTimeout(() => {
|
|
|
|
|
$('.count-down-text').html('准备中')
|
|
|
|
|
showResultPopup()
|
|
|
|
|
showCountDown(userComeinTime, showResultStageStartTime, endTime)
|
|
|
|
|
}, 500)
|
|
|
|
|
} else {
|
|
|
|
|
console.log('怪兽进攻动画阶段');
|
|
|
|
|
$('.count-down-text').html('怪兽进攻中')
|
|
|
|
|
img = monsterImg //进攻怪兽图片
|
|
|
|
|
$('.sign-wrap div').eq(drawId - 1).addClass('active')
|
|
|
|
|
monsterAnimation()
|
|
|
|
|
showCountDown(userComeinTime, showResultStageStartTime, endTime - 4000)
|
|
|
|
|
}
|
|
|
|
|
// judgeStatus()
|
|
|
|
|
getUserInfo()
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 显示倒计时
|
|
|
|
|
let countDownTime
|
|
|
|
|
let deltaT
|
|
|
|
|
let timer
|
|
|
|
|
let delayTime
|
|
|
|
|
let interval
|
|
|
|
|
const showCountDown = (timestamp, startTime, endTime) => {
|
|
|
|
|
deltaT = ((endTime - startTime) - (timestamp - startTime)) / 1000 //12.361
|
|
|
|
|
if (deltaT >= 1) {
|
|
|
|
|
interval = 1
|
|
|
|
|
} else {
|
|
|
|
|
interval = 0
|
|
|
|
|
}
|
|
|
|
|
console.log('deltaT----------', deltaT);
|
|
|
|
|
countDownTime = Math.floor(deltaT) //12.361 => 12
|
|
|
|
|
delayTime = deltaT - countDownTime //请求接口的延迟时间
|
|
|
|
|
|
|
|
|
|
$countDown.html(countDownTime + 'S')
|
|
|
|
|
|
|
|
|
|
timer = setInterval(() => {
|
|
|
|
|
// if(browser.ios){
|
|
|
|
|
// if(!isStatus3 && !isStatus2){
|
|
|
|
|
// // 处理第一阶段
|
|
|
|
|
// if(arrTime.length < 2){
|
|
|
|
|
// arrTime = [new Date().getTime(), new Date().getTime()]
|
|
|
|
|
// }else{
|
|
|
|
|
// arrTime[0] = arrTime[1]
|
|
|
|
|
// arrTime[1] = new Date().getTime()
|
|
|
|
|
// if((arrTime[1] - arrTime[0])/1000 > 1.5){
|
|
|
|
|
// console.log('不会是走到这里了吧11111111111');
|
|
|
|
|
// setTimeout(()=>{
|
|
|
|
|
// window.location.reload()
|
|
|
|
|
|
|
|
|
|
// }, 2000)
|
|
|
|
|
// // window.location.reload()
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// }else if(isStatus2){
|
|
|
|
|
// // 第二阶段也要处理
|
|
|
|
|
// if(arrTime2.length < 2){
|
|
|
|
|
// arrTime2 = [new Date().getTime(), new Date().getTime()]
|
|
|
|
|
// }else{
|
|
|
|
|
// arrTime2[0] = arrTime2[1]
|
|
|
|
|
// arrTime2[1] = new Date().getTime()
|
|
|
|
|
// if((arrTime2[1] - arrTime2[0])/1000 > 1.5){
|
|
|
|
|
// console.log('不会是走到这里了吧22222222222');
|
|
|
|
|
// setTimeout(()=>{
|
|
|
|
|
// window.location.reload()
|
|
|
|
|
|
|
|
|
|
// }, 2000)
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// }else if(isStatus3){
|
|
|
|
|
// // 第三阶段也要处理
|
|
|
|
|
// if(arrTime3.length < 2){
|
|
|
|
|
// arrTime3 = [new Date().getTime(), new Date().getTime()]
|
|
|
|
|
// }else{
|
|
|
|
|
// arrTime3[0] = arrTime3[1]
|
|
|
|
|
// arrTime3[1] = new Date().getTime()
|
|
|
|
|
// if((arrTime3[1] - arrTime3[0])/1000 > 1.5){
|
|
|
|
|
// console.log('不会是走到这里了吧3333333333333');
|
|
|
|
|
// setTimeout(()=>{
|
|
|
|
|
// window.location.reload()
|
|
|
|
|
|
|
|
|
|
// }, 2000)
|
|
|
|
|
// // window.location.reload()
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
countDownTime--
|
|
|
|
|
if (countDownTime <= 0) {
|
|
|
|
|
console.log('isStatus2--', isStatus2);
|
|
|
|
|
console.log('isStatus3--', isStatus3);
|
|
|
|
|
$countDown.html('0S')
|
|
|
|
|
|
|
|
|
|
clearInterval(timer)
|
|
|
|
|
|
|
|
|
|
if (isStatus2) { // 倒计时为0时,处于第二阶段的处理
|
|
|
|
|
if (responStatus) {
|
|
|
|
|
// hideLoading(layerIndex)
|
|
|
|
|
setTimeout(() => {
|
|
|
|
|
getNewestAct()
|
|
|
|
|
}, delayTime * 1000)
|
|
|
|
|
isStatus2 = false
|
|
|
|
|
} else {
|
|
|
|
|
showLoading()
|
|
|
|
|
// toastMsg('服务器繁忙,请稍等')
|
|
|
|
|
console.log('status的值-----------', responStatus);
|
|
|
|
|
judgeStatus()
|
|
|
|
|
}
|
|
|
|
|
} else if (isStatus3) { //倒计时为0时,处于第三阶段的处理
|
|
|
|
|
setTimeout(() => {
|
|
|
|
|
getNewestAct()
|
|
|
|
|
// getListItem(roundId)
|
|
|
|
|
}, delayTime * 1000)
|
|
|
|
|
// getNewestAct()
|
|
|
|
|
// getListItem()
|
|
|
|
|
isStatus3 = false
|
|
|
|
|
} else {
|
|
|
|
|
setTimeout(() => {
|
|
|
|
|
getNewestAct()
|
|
|
|
|
}, delayTime * 1000)
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
$countDown.html(countDownTime + 'S')
|
|
|
|
|
}
|
|
|
|
|
}, interval * 1000)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//判断status的状态
|
|
|
|
|
let timer4
|
|
|
|
|
const judgeStatus = () => {
|
|
|
|
|
console.log('进入二阶段时轮询查看结果是否已经出了');
|
|
|
|
|
networkRequest({
|
|
|
|
|
type: 'GET',
|
|
|
|
|
url: urlPrefix + '/act/callBattle/getNewestAct',
|
|
|
|
|
success (res) {
|
|
|
|
|
if (res.code === 200) {
|
|
|
|
|
console.log('res.data的值------------', res.data);
|
|
|
|
|
if ($.isEmptyObject(res.data) || res.data.status === 4) {
|
|
|
|
|
console.log('程序崩了!!!');
|
|
|
|
|
return showLoading('服务器正在维护中...')
|
|
|
|
|
} else if (res.data.status === 3) {
|
|
|
|
|
clearTimeout(timer4)
|
|
|
|
|
responStatus = true
|
|
|
|
|
// if(isStatus2 && countDownTime <= 0){
|
|
|
|
|
// showCountDown(userComeinTime, drawStageStartTime, showResultStageStartTime)
|
|
|
|
|
// }
|
|
|
|
|
// hideLoading(layerIndex)
|
|
|
|
|
console.log('status为3时返回的数据--------------', res.data);
|
|
|
|
|
drawInfo = res.data
|
|
|
|
|
img = res.data.drawRestraintImageUrl
|
|
|
|
|
// if(isStatus3){
|
|
|
|
|
// getPreviousResults(11, roundId)
|
|
|
|
|
// }
|
|
|
|
|
// renderDrawInfo()
|
|
|
|
|
} else {
|
|
|
|
|
timer4 = setTimeout(() => {
|
|
|
|
|
judgeStatus()
|
|
|
|
|
}, 1000)
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
toastMsg(res.message)
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
error (err) {
|
2022-10-11 15:38:44 +08:00
|
|
|
|
toastMsg('網絡錯誤,請退出重進')
|
2022-09-08 18:22:18 +08:00
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 获取每一轮抽奖的相关配置
|
|
|
|
|
let listItem = []
|
|
|
|
|
const getListItem = (roundId) => {
|
|
|
|
|
networkRequest({
|
|
|
|
|
type: 'GET',
|
|
|
|
|
url: urlPrefix + '/act/callBattle/listItem',
|
|
|
|
|
data: {
|
|
|
|
|
roundId
|
|
|
|
|
},
|
|
|
|
|
success (res) {
|
|
|
|
|
if (res.code === 200) {
|
|
|
|
|
listItem = res.data
|
|
|
|
|
renderListItem()
|
|
|
|
|
} else {
|
|
|
|
|
toastMsg(res.message)
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
error (err) {
|
2022-10-11 15:38:44 +08:00
|
|
|
|
toastMsg('網絡錯誤,請退出重進')
|
2022-09-08 18:22:18 +08:00
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let restrainArr = [] //神器与怪兽的克制关系
|
|
|
|
|
// 渲染神器列表
|
|
|
|
|
const renderListItem = () => {
|
|
|
|
|
listItem.map((item, index) => {
|
|
|
|
|
$('.weapon-wrap p').eq(index).find('img').attr('src', item.imgUrl)
|
|
|
|
|
$('.sign-wrap div').eq(index).find('img').attr('src', item.imgUrl)
|
|
|
|
|
|
|
|
|
|
$('.sign-wrap div').eq(index).find('p').html(`${item.costPieceNum === 0 ? '' : '+' + item.costPieceNum}`)
|
|
|
|
|
|
|
|
|
|
restrainArr[index] = {
|
|
|
|
|
imgUrl: item.imgUrl,
|
|
|
|
|
name: item.name,
|
|
|
|
|
restraintImageUrl: item.restraintImageUrl,
|
|
|
|
|
restraintName: item.restraintName,
|
|
|
|
|
multiple: item.multiple,
|
|
|
|
|
id: item.id,
|
|
|
|
|
costPieceNum: item.costPieceNum,
|
|
|
|
|
num: 0,
|
|
|
|
|
num_top: 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 渲染默认神器和怪兽名字和图片
|
|
|
|
|
$('.restrain .weapon-pic img').attr('src', restrainArr[currentWeaponIndex].imgUrl)
|
|
|
|
|
$('.restrain .monster-pic img').attr('src', restrainArr[currentWeaponIndex].restraintImageUrl)
|
|
|
|
|
$('.restrain .weapon-name').html(restrainArr[currentWeaponIndex].name)
|
|
|
|
|
$('.restrain .monster-name').html(restrainArr[currentWeaponIndex].restraintName)
|
|
|
|
|
})
|
|
|
|
|
console.log('restrainArr--------', restrainArr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 怪兽进攻动画
|
|
|
|
|
const monsterAnimation = () => {
|
|
|
|
|
if (isStatus3) {
|
|
|
|
|
$('.monster-position').attr('src', img)
|
|
|
|
|
$('.monster-position').show()
|
|
|
|
|
$('.monster-position').animate({ top: '0.64rem' }, 75.6 / 500.3 * STAGE3_TIME * 1000, 'linear', () => {
|
|
|
|
|
$('.monster-position').animate({ left: '8.16rem' }, 139.1 / 500.3 * STAGE3_TIME * 1000, 'linear', () => {
|
|
|
|
|
$('.monster-position').animate({ top: `${90 / 75 * 2}rem` }, 31.4 / 500.3 * STAGE3_TIME * 1000, 'linear', () => {
|
|
|
|
|
$('.monster-position').animate({ left: `${98 / 75 * 2}rem` }, 103.8 / 500.3 * STAGE3_TIME * 1000, 'linear', () => {
|
|
|
|
|
$('.monster-position').animate({ top: '4rem' }, 29.9 / 500.3 * STAGE3_TIME * 1000, 'linear', () => {
|
|
|
|
|
$('.monster-position').animate({ left: `${8.16}rem` }, 103.8 / 500.3 * STAGE3_TIME * 1000, 'linear', () => {
|
|
|
|
|
$('.monster-position').animate({ top: '4.8rem' }, 16.7 / 500.3 * STAGE3_TIME * 1000, 'linear', () => {
|
|
|
|
|
$('.monster-position').hide()
|
|
|
|
|
$('.monster-position').css({ top: '4.8rem', left: `${28 * 2 / 75}rem` })
|
|
|
|
|
|
|
|
|
|
// 准备中 不可召唤
|
|
|
|
|
$('.confitm-btn').removeClass('active')
|
|
|
|
|
$('.confitm-btn').removeClass('inactive')
|
|
|
|
|
$('.confitm-btn').addClass('prepare')
|
|
|
|
|
$('.confitm-btn img').attr('src', "./images/main/confirm-prepare-btn.png")
|
|
|
|
|
|
|
|
|
|
$('.popup-confitm-btn').removeClass('active')
|
|
|
|
|
$('.popup-confitm-btn').removeClass('inactive')
|
|
|
|
|
$('.popup-confitm-btn').addClass('prepare')
|
|
|
|
|
$('.popup-confitm-btn img').attr('src', "./images/popup/confirm-prepare-btn.png")
|
|
|
|
|
})
|
|
|
|
|
})
|
|
|
|
|
})
|
|
|
|
|
})
|
|
|
|
|
})
|
|
|
|
|
})
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 结果弹窗
|
|
|
|
|
const showResultPopup = () => {
|
|
|
|
|
console.log('结果------', drawInfo);
|
|
|
|
|
|
|
|
|
|
$('.sign-wrap div').removeClass('active')
|
|
|
|
|
|
|
|
|
|
$('.result-content .result-award').hide()
|
|
|
|
|
|
|
|
|
|
$('.result-title span').html(drawInfo.drawName)
|
|
|
|
|
$('.result-weapon-pic').attr('src', drawInfo.drawImageUrl)
|
|
|
|
|
$('.result-monster-pic').attr('src', drawInfo.drawRestraintImageUrl)
|
|
|
|
|
$('.result-weapon-name').html(drawInfo.drawName)
|
|
|
|
|
$('.result-monster-name').html(drawInfo.drawRestraintName)
|
|
|
|
|
|
|
|
|
|
if (drawInfo.userDrawResult.drawStatus === 1) {
|
|
|
|
|
$('.result-award span').html(drawInfo.userDrawResult.prizeDiamonds * 10)
|
|
|
|
|
$('.result-award').show()
|
|
|
|
|
$('.result-content').removeClass('not-join-bg')
|
|
|
|
|
$('.result-content').removeClass('failure-bg')
|
|
|
|
|
$('.result-content').addClass('success-bg')
|
|
|
|
|
} else if (drawInfo.userDrawResult.drawStatus === 2) {
|
|
|
|
|
$('.result-content .result-award').hide()
|
|
|
|
|
$('.result-content').removeClass('not-join-bg')
|
|
|
|
|
$('.result-content').removeClass('success-bg')
|
|
|
|
|
$('.result-content').addClass('failure-bg')
|
|
|
|
|
|
|
|
|
|
} else if (drawInfo.userDrawResult.drawStatus === 3) {
|
|
|
|
|
$('.result-content .result-award').hide()
|
|
|
|
|
$('.result-content').removeClass('success-bg')
|
|
|
|
|
$('.result-content').removeClass('failure-bg')
|
|
|
|
|
$('.result-content').addClass('not-join-bg')
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 渲染前三名
|
|
|
|
|
topThreeArr = drawInfo.rankUserList
|
|
|
|
|
let str = ''
|
|
|
|
|
if (topThreeArr.length === 0) {
|
|
|
|
|
$('.top-three img').attr('src', './images/main/default-hui.png')
|
|
|
|
|
} else {
|
|
|
|
|
topThreeArr.map((item, index) => {
|
|
|
|
|
$('.top-three img').eq(index).attr('src', item)
|
|
|
|
|
})
|
|
|
|
|
if (topThreeArr.length === 1) {
|
|
|
|
|
$('.top-three img').eq(1).attr('src', './images/main/default-hui.png')
|
|
|
|
|
$('.top-three img').eq(2).attr('src', './images/main/default-hui.png')
|
|
|
|
|
} else if (topThreeArr.length === 2) {
|
|
|
|
|
$('.top-three img').eq(2).attr('src', './images/main/default-hui.png')
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
$('.popup-result').show()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 发送用户抽奖数量
|
|
|
|
|
const sendUserDrawInfo = (itemId, num) => {
|
|
|
|
|
networkRequest({
|
|
|
|
|
type: 'POST',
|
|
|
|
|
url: urlPrefix + '/act/callBattle/draw',
|
|
|
|
|
contentType: 'application/json',
|
|
|
|
|
data: `[ {
|
|
|
|
|
"itemId":${itemId},
|
|
|
|
|
"num":${num}
|
|
|
|
|
}]`,
|
|
|
|
|
success (res) {
|
|
|
|
|
if (res.code === 200) {
|
|
|
|
|
toastMsg('召唤成功!')
|
|
|
|
|
$('.select-num input').val(0)
|
|
|
|
|
$('.select-num .ipt-wrap main i').html(0)
|
|
|
|
|
$('.select-num .ipt-wrap p i').html(0)
|
|
|
|
|
if (currentWeaponIndex != undefined) {
|
|
|
|
|
restrainArr[currentWeaponIndex]['num'] = 0
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
$('.popup-summon').hide()
|
|
|
|
|
$('.popup-summon input').val(0)
|
|
|
|
|
$('.popup-select-num .ipt-wrap main i').html(0)
|
|
|
|
|
$('.popup-select-num .ipt-wrap p i').html(0)
|
|
|
|
|
if (currentWeaponIndex_top != undefined) {
|
|
|
|
|
restrainArr[currentWeaponIndex_top]['num_top'] = 0
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
toastMsg(res.message)
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
error (err) {
|
2022-10-11 15:38:44 +08:00
|
|
|
|
toastMsg('網絡錯誤,請退出重進')
|
2022-09-08 18:22:18 +08:00
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/************************************************** 我的记录 start ***************************************************/
|
|
|
|
|
// 获取用户的游戏记录
|
|
|
|
|
let recordList = []
|
|
|
|
|
let page = 1
|
|
|
|
|
let pageSize = 10
|
|
|
|
|
let canNextUserRecord
|
|
|
|
|
let isLockUserRecord = true
|
|
|
|
|
const getUserRecord = () => {
|
|
|
|
|
networkRequest({
|
|
|
|
|
type: 'GET',
|
|
|
|
|
url: urlPrefix + '/act/callBattle/listDrawRecord',
|
|
|
|
|
data: {
|
|
|
|
|
page,
|
|
|
|
|
pageSize
|
|
|
|
|
},
|
|
|
|
|
success (res) {
|
|
|
|
|
if (res.code === 200) {
|
|
|
|
|
if (res.data.length === pageSize) {
|
|
|
|
|
// 能够继续请求下一页
|
|
|
|
|
canNextUserRecord = true
|
|
|
|
|
} else {
|
|
|
|
|
canNextUserRecord = false
|
|
|
|
|
}
|
|
|
|
|
recordList.push(...res.data)
|
|
|
|
|
renderRecord()
|
|
|
|
|
isLockUserRecord = true
|
|
|
|
|
} else {
|
|
|
|
|
toastMsg(res.message)
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
error (err) {
|
2022-10-11 15:38:44 +08:00
|
|
|
|
toastMsg('網絡錯誤')
|
2022-09-08 18:22:18 +08:00
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
// 渲染游戏记录
|
|
|
|
|
const renderRecord = () => {
|
|
|
|
|
if (recordList.length === 0) {
|
|
|
|
|
$('.record-list').html('<li class="no-record">暂未参与守护星球活动~</li>')
|
|
|
|
|
} else {
|
|
|
|
|
let str = ''
|
|
|
|
|
recordList.map((item, index) => {
|
|
|
|
|
let drawId = item.drawId
|
|
|
|
|
// 渲染li里面的ul
|
|
|
|
|
let str1 = ''
|
|
|
|
|
let userCostPiece = '' //用户投注情况
|
|
|
|
|
let userReward = '' //用户奖励情况
|
|
|
|
|
item.results.map((item1, index) => {
|
|
|
|
|
userCostPiece = '*' + item1.costPiece
|
|
|
|
|
str1 += `
|
|
|
|
|
<li class="weapon-item">
|
|
|
|
|
<img style="display: ${item1.itemId === drawId ? 'block' : 'none'}" src="./images/popup/summon-icon.png" alt="" class="summon-icon">
|
|
|
|
|
<img src="${item1.itemUrl}" alt="" class="weapon-item-pic">
|
|
|
|
|
<span>${userCostPiece}</span>
|
|
|
|
|
</li>
|
|
|
|
|
`
|
|
|
|
|
})
|
|
|
|
|
// 渲染li
|
|
|
|
|
let text = ''
|
|
|
|
|
if (item.drawStatus === 1) {
|
|
|
|
|
text = '成功克制怪兽'
|
|
|
|
|
} else {
|
|
|
|
|
text = '未能克制怪兽'
|
|
|
|
|
}
|
|
|
|
|
str += `
|
|
|
|
|
<li class="record-item">
|
|
|
|
|
<div class="time">${dateFormat(item.drawTime, "yyyy-MM-dd hh:mm:ss")}</div>
|
|
|
|
|
<div class="monster-wrap">
|
|
|
|
|
<span class="text1">召唤神器</span>
|
|
|
|
|
<span class="text2">进攻怪兽</span>
|
|
|
|
|
<img src="${item.restraintImageUrl}" alt="" class="li-monster-pic">
|
|
|
|
|
<span class="li-monster-name">${item.restraintName}</span>
|
|
|
|
|
</div>
|
|
|
|
|
<ul class="weapon-pic-wrap clearfix">
|
|
|
|
|
${str1}
|
|
|
|
|
</ul>
|
|
|
|
|
<div class="result-wrap">
|
|
|
|
|
<span>${text}</span>
|
|
|
|
|
<p style='display: ${item.drawStatus == 2 ? "none" : "block"}'>
|
|
|
|
|
奖励
|
|
|
|
|
<i>${item.reward}</i>
|
|
|
|
|
<img src="./images/popup/diamond.png" alt="">
|
|
|
|
|
</p>
|
|
|
|
|
</div>
|
|
|
|
|
</li>
|
|
|
|
|
`
|
|
|
|
|
})
|
|
|
|
|
$('.record-list').html(str)
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
$('.popup-record-list').show()
|
|
|
|
|
$('body').css('overflow', 'hidden')
|
|
|
|
|
}
|
|
|
|
|
// 监听滚动
|
|
|
|
|
$('.record-list').scroll(function () {
|
|
|
|
|
let scrollTop = $(this).scrollTop()
|
|
|
|
|
let scrollHeight = $('ul')[0].scrollHeight
|
|
|
|
|
let ulHeight = $(this).innerHeight()
|
|
|
|
|
if (scrollTop + ulHeight + 100 >= scrollHeight) {
|
|
|
|
|
if (isLockUserRecord) {
|
|
|
|
|
// 请求下一页
|
|
|
|
|
if (canNextUserRecord) {
|
|
|
|
|
getUserRecord(page++)
|
|
|
|
|
isLockUserRecord = false
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/************************************************** 我的记录 over ***************************************************/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/************************************************** 守护记录 start ***************************************************/
|
|
|
|
|
// 获取往轮游戏结果
|
|
|
|
|
let previousResults = []
|
|
|
|
|
const getPreviousResults = (count, roundId) => {
|
|
|
|
|
networkRequest({
|
|
|
|
|
type: 'GET',
|
|
|
|
|
url: urlPrefix + '/act/callBattle/listActInfo',
|
|
|
|
|
data: {
|
|
|
|
|
count,
|
|
|
|
|
roundId
|
|
|
|
|
},
|
|
|
|
|
success (res) {
|
|
|
|
|
if (res.code === 200) {
|
|
|
|
|
previousResults = res.data
|
|
|
|
|
renderPreviousResults()
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
error (err) {
|
2022-10-11 15:38:44 +08:00
|
|
|
|
toastMsg('網絡錯誤,請退出重進')
|
2022-09-08 18:22:18 +08:00
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
// 渲染往轮游戏结果
|
|
|
|
|
const renderPreviousResults = () => {
|
|
|
|
|
let str = ''
|
|
|
|
|
previousResults.map((item, index) => {
|
|
|
|
|
str += `
|
|
|
|
|
<li>
|
|
|
|
|
<div class="result-index">${index ? index + 1 : '最近一次'}</div>
|
|
|
|
|
<div class="result-monster">
|
|
|
|
|
<div><img src="${item.drawRestraintImageUrl}" alt=""></div>
|
|
|
|
|
<p>${item.drawRestraintName}</p>
|
|
|
|
|
</div>
|
|
|
|
|
<div class="result-weapon">
|
|
|
|
|
<div><img src="${item.drawImageUrl}" alt=""></div>
|
|
|
|
|
<p>${item.drawName}</p>
|
|
|
|
|
</div>
|
|
|
|
|
</li>
|
|
|
|
|
`
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
$('.previous-result-list').html(str)
|
|
|
|
|
$('.pupop-previous-result').show()
|
|
|
|
|
$('body').css('overflow', 'hidden')
|
|
|
|
|
}
|
|
|
|
|
/************************************************** 守护记录 over ***************************************************/
|
|
|
|
|
|
|
|
|
|
/************************************************** 排行榜 start ***************************************************/
|
2022-10-22 15:17:05 +08:00
|
|
|
|
// 榜单类型,1是鉆石榜,2是欧皇榜
|
2022-09-08 18:22:18 +08:00
|
|
|
|
let type = 1
|
|
|
|
|
let pageSizeRank = 30
|
|
|
|
|
|
2022-10-22 15:17:05 +08:00
|
|
|
|
// 鉆石榜单
|
2022-09-08 18:22:18 +08:00
|
|
|
|
let pageD = 1
|
|
|
|
|
let myInfoD = []
|
|
|
|
|
let rankListD = []
|
|
|
|
|
// 欧皇榜单
|
|
|
|
|
let pageN = 1
|
|
|
|
|
let myInfoN = []
|
|
|
|
|
let rankListN = []
|
|
|
|
|
let clickTabCanNetworkN = true
|
|
|
|
|
|
|
|
|
|
let isLockD = true
|
|
|
|
|
let isLockN = true
|
|
|
|
|
let isLock = true
|
|
|
|
|
|
|
|
|
|
let canRequsetNextPageD = true
|
|
|
|
|
let canRequsetNextPageN = true
|
|
|
|
|
|
|
|
|
|
const getListRank = (type, page) => {
|
|
|
|
|
networkRequest({
|
|
|
|
|
type: 'GET',
|
|
|
|
|
url: urlPrefix + '/act/callBattle/listRank',
|
|
|
|
|
data: {
|
|
|
|
|
type,
|
|
|
|
|
page,
|
|
|
|
|
pageSize: pageSizeRank
|
|
|
|
|
},
|
|
|
|
|
success (res) {
|
|
|
|
|
if (res.code === 200) {
|
|
|
|
|
if (type === 1) {
|
2022-10-22 15:17:05 +08:00
|
|
|
|
// 鉆石榜单
|
2022-09-08 18:22:18 +08:00
|
|
|
|
rankListD.push(...res.data.rankList)
|
|
|
|
|
myInfoD = res.data.myRankInfo
|
|
|
|
|
renderMyInfo()
|
|
|
|
|
renderRankList()
|
|
|
|
|
isLockD = true
|
|
|
|
|
} else {
|
|
|
|
|
rankListN.push(...res.data.rankList)
|
|
|
|
|
myInfoN = res.data.myRankInfo
|
|
|
|
|
renderMyInfo()
|
|
|
|
|
renderRankList()
|
|
|
|
|
isLockN = true
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
toastMsg(res.message)
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
error (err) {
|
2022-10-11 15:38:44 +08:00
|
|
|
|
toastMsg('網絡錯誤')
|
2022-09-08 18:22:18 +08:00
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 渲染底部个人信息
|
|
|
|
|
const renderMyInfo = () => {
|
|
|
|
|
if (type === 1) {
|
2022-10-22 15:17:05 +08:00
|
|
|
|
// 鉆石榜单
|
2022-09-08 18:22:18 +08:00
|
|
|
|
let erbanNo = myInfoD.erbanNo
|
|
|
|
|
let myIndex = rankListD.findIndex((item, index) => {
|
|
|
|
|
return item.erbanNo === erbanNo
|
|
|
|
|
})
|
|
|
|
|
if (myIndex === -1) {
|
|
|
|
|
$('.mine-rank').html('未上榜')
|
|
|
|
|
} else {
|
|
|
|
|
$('.mine-rank').html(myIndex + 1)
|
|
|
|
|
}
|
|
|
|
|
$('.mine-info').find('img').attr('src', myInfoD.avatar)
|
|
|
|
|
if (myInfoD.nick) {
|
|
|
|
|
myInfoD.nick.length > 5 ? myInfoD.nick.slice(0, 5) + '...' : myInfoD.nick
|
|
|
|
|
} else {
|
|
|
|
|
myInfoD.nick = '未知'
|
|
|
|
|
}
|
|
|
|
|
$('.mine-info').find('.mine-nick').html(myInfoD.nick)
|
|
|
|
|
let tostr = myInfoD.num.toString()
|
|
|
|
|
let num
|
|
|
|
|
if (tostr.length >= 5) {
|
|
|
|
|
num = (Math.floor((myInfoD.num / 100)) / 100).toFixed(2) + 'w'
|
|
|
|
|
} else {
|
|
|
|
|
num = myInfoD.num
|
|
|
|
|
}
|
|
|
|
|
$('.mine-diamond-num').html(num)
|
|
|
|
|
} else {
|
|
|
|
|
let erbanNo = myInfoN.erbanNo
|
|
|
|
|
let myIndex = rankListN.findIndex((item, index) => {
|
|
|
|
|
return item.erbanNo === erbanNo
|
|
|
|
|
})
|
|
|
|
|
if (myIndex === -1) {
|
|
|
|
|
$('.mine-rank').html('未上榜')
|
|
|
|
|
} else {
|
|
|
|
|
$('.mine-rank').html(myIndex + 1)
|
|
|
|
|
}
|
|
|
|
|
$('.mine-info').find('img').attr('src', myInfoN.avatar)
|
|
|
|
|
if (myInfoN.nick) {
|
|
|
|
|
myInfoN.nick.length > 5 ? myInfoN.nick.slice(0, 5) + '...' : myInfoN.nick
|
|
|
|
|
} else {
|
|
|
|
|
myInfoN.nick = '未知'
|
|
|
|
|
}
|
|
|
|
|
$('.mine-info').find('.mine-nick').html(myInfoN.nick)
|
|
|
|
|
$('.mine-diamond-num').html('击退怪兽' + myInfoN.num + '次')
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 渲染榜单信息
|
|
|
|
|
const renderRankList = () => {
|
|
|
|
|
if (type === 1) {
|
2022-10-22 15:17:05 +08:00
|
|
|
|
// 鉆石榜单
|
2022-09-08 18:22:18 +08:00
|
|
|
|
// 渲染前3
|
|
|
|
|
let topThreeArr = rankListD.slice(0, 3)
|
|
|
|
|
if (rankListD.length < 3) {
|
|
|
|
|
let len = 3 - rankListD.length
|
|
|
|
|
let arr = new Array(len).fill({
|
|
|
|
|
nick: '虚位以待',
|
|
|
|
|
avatar: './images/main/default.png',
|
|
|
|
|
num: ''
|
|
|
|
|
})
|
|
|
|
|
topThreeArr.push(...arr)
|
|
|
|
|
}
|
|
|
|
|
let topThreeStr = ''
|
|
|
|
|
console.log('topThreeArr---', topThreeArr);
|
|
|
|
|
topThreeArr.map((item, index) => {
|
|
|
|
|
let tostr = item.num.toString()
|
|
|
|
|
let num
|
|
|
|
|
if (tostr.length >= 5) {
|
|
|
|
|
num = (item.num / 10000).toFixed(2) + 'w'
|
|
|
|
|
} else {
|
|
|
|
|
num = item.num
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
topThreeStr += `
|
|
|
|
|
<div class="info-wrap">
|
|
|
|
|
<div class="avatar">
|
|
|
|
|
<p></p>
|
|
|
|
|
<img src="${item.avatar}" alt="">
|
|
|
|
|
</div>
|
|
|
|
|
<p class="nick">${item.nick.length > 4 ? item.nick.slice(0, 4) + '...' : item.nick}</p>
|
|
|
|
|
<p class="diamond-num">${index ? `距上${num}` : ''}</p>
|
|
|
|
|
</div>
|
|
|
|
|
`
|
|
|
|
|
})
|
|
|
|
|
$('.topthree-wrap').html(topThreeStr)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 渲染非前3
|
|
|
|
|
let othersArr = rankListD.slice(3)
|
|
|
|
|
let others = ''
|
|
|
|
|
othersArr.map((item, index) => {
|
|
|
|
|
let tostr = item.num.toString()
|
|
|
|
|
let num
|
|
|
|
|
if (tostr.length >= 5) {
|
|
|
|
|
num = (item.num / 10000).toFixed(2) + 'w'
|
|
|
|
|
} else {
|
|
|
|
|
num = item.num
|
|
|
|
|
}
|
|
|
|
|
others += `
|
|
|
|
|
<li>
|
|
|
|
|
<span class="index">${index + 4}</span>
|
|
|
|
|
<div class="others-info">
|
|
|
|
|
<img src="${item.avatar}" alt="">
|
|
|
|
|
<span class="others-nick">${item.nick.length > 5 ? item.nick.slice(0, 5) + '...' : item.nick}</span>
|
|
|
|
|
</div>
|
|
|
|
|
<span class="others-diamond-num">距上${num}</span>
|
|
|
|
|
</li>
|
|
|
|
|
`
|
|
|
|
|
})
|
|
|
|
|
$('.other-rank').html(others)
|
|
|
|
|
} else {
|
|
|
|
|
// 欧皇榜单
|
|
|
|
|
// 渲染前3
|
|
|
|
|
let topThreeArr = rankListN.slice(0, 3)
|
|
|
|
|
if (rankListN.length < 3) {
|
|
|
|
|
let len = 3 - rankListN.length
|
|
|
|
|
let arr = new Array(len).fill({
|
|
|
|
|
nick: '虚位以待',
|
|
|
|
|
avatar: './images/main/default.png'
|
|
|
|
|
})
|
|
|
|
|
topThreeArr.push(...arr)
|
|
|
|
|
}
|
|
|
|
|
let topThreeStr = ''
|
|
|
|
|
topThreeArr.map((item) => {
|
|
|
|
|
let num = ''
|
|
|
|
|
if (item.erbanNo) {
|
|
|
|
|
num = '击退怪兽' + item.num + '次'
|
|
|
|
|
}
|
|
|
|
|
topThreeStr += `
|
|
|
|
|
<div class="info-wrap">
|
|
|
|
|
<div class="avatar">
|
|
|
|
|
<p></p>
|
|
|
|
|
<img src="${item.avatar}" alt="">
|
|
|
|
|
</div>
|
|
|
|
|
<p class="nick">${item.nick.length > 4 ? item.nick.slice(0, 4) + '...' : item.nick}</p>
|
|
|
|
|
<p class="diamond-num" style="display:block">${num}</p>
|
|
|
|
|
</div>
|
|
|
|
|
`
|
|
|
|
|
})
|
|
|
|
|
$('.topthree-wrap').html(topThreeStr)
|
|
|
|
|
|
|
|
|
|
// 渲染非前3
|
|
|
|
|
let othersArr = rankListN.slice(3)
|
|
|
|
|
console.log(othersArr);
|
|
|
|
|
let others = ''
|
|
|
|
|
othersArr.map((item, index) => {
|
|
|
|
|
let num
|
|
|
|
|
if (item.erbanNo) {
|
|
|
|
|
num = '击退怪兽' + item.num + '次'
|
|
|
|
|
}
|
|
|
|
|
others += `
|
|
|
|
|
<li>
|
|
|
|
|
<span class="index">${index + 4}</span>
|
|
|
|
|
<div class="others-info">
|
|
|
|
|
<img src="${item.avatar}" alt="">
|
|
|
|
|
<span class="others-nick">${item.nick.length > 5 ? item.nick.slice(0, 5) + '...' : item.nick}</span>
|
|
|
|
|
</div>
|
|
|
|
|
<span class="others-diamond-num">${num}</span>
|
|
|
|
|
</li>
|
|
|
|
|
`
|
|
|
|
|
})
|
|
|
|
|
$('.other-rank').html(others)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
/************************************************** 排行榜 over ***************************************************/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
$(function () {
|
|
|
|
|
getInfoFromClient()
|
|
|
|
|
setTimeout(function () {
|
|
|
|
|
getUserInfo()
|
|
|
|
|
// getListItem()
|
|
|
|
|
getNewestAct()
|
|
|
|
|
getListPack()
|
|
|
|
|
}, 50)
|
|
|
|
|
|
|
|
|
|
// 跳转商城
|
|
|
|
|
$('.mall').click(() => {
|
|
|
|
|
location.href = './mall.html'
|
|
|
|
|
})
|
|
|
|
|
$('.mine-prop-num .add').click(() => {
|
|
|
|
|
location.href = './mall.html'
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
// 我的记录弹窗
|
|
|
|
|
$('.mine-record').click(() => {
|
|
|
|
|
getUserRecord()
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
// 怪兽进攻记录弹窗
|
|
|
|
|
$('.record').click(() => {
|
|
|
|
|
getPreviousResults(50, roundId)
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
// 排行榜弹窗
|
|
|
|
|
$('.rank').click(() => {
|
|
|
|
|
getListRank(type, pageD)
|
|
|
|
|
$('.popup-rank').show()
|
|
|
|
|
$('body').css('overflow', 'hidden')
|
|
|
|
|
})
|
|
|
|
|
// 排行榜弹窗tab点击
|
|
|
|
|
$('.tab-wrap').on('click', 'p', function () {
|
|
|
|
|
if ($(this).index()) {
|
|
|
|
|
$(this).find('img').attr('src', "./images/popup/rank-tab2-active.png")
|
|
|
|
|
$(this).siblings().find('img').attr('src', "./images/popup/rank-tab1.png")
|
|
|
|
|
} else {
|
|
|
|
|
$(this).find('img').attr('src', "./images/popup/rank-tab1-active.png")
|
|
|
|
|
$(this).siblings().find('img').attr('src', "./images/popup/rank-tab2.png")
|
|
|
|
|
}
|
|
|
|
|
if (type === $(this).index() + 1) return
|
|
|
|
|
type = $(this).index() + 1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
$('.other-rank').scrollTop(0)
|
|
|
|
|
if (type === 1) {
|
|
|
|
|
renderRankList()
|
|
|
|
|
renderMyInfo()
|
|
|
|
|
} else {
|
|
|
|
|
if (clickTabCanNetworkN) {
|
|
|
|
|
getListRank(type, pageN)
|
|
|
|
|
} else {
|
|
|
|
|
renderRankList()
|
|
|
|
|
renderMyInfo()
|
|
|
|
|
}
|
|
|
|
|
clickTabCanNetworkN = false
|
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
// 关闭排名弹窗
|
|
|
|
|
$('.popup-rank').on('click', function () {
|
|
|
|
|
$(this).hide()
|
|
|
|
|
type = 1
|
|
|
|
|
pageD = 1
|
|
|
|
|
pageN = 1
|
|
|
|
|
myInfoD = []
|
|
|
|
|
myInfoN = []
|
|
|
|
|
rankListD = []
|
|
|
|
|
rankListN = []
|
|
|
|
|
clickTabCanNetworkN = true
|
|
|
|
|
$('.other-rank').html('')
|
|
|
|
|
|
|
|
|
|
$('.tab-wrap p').eq(0).find('img').attr('src', "./images/popup/rank-tab1-active.png")
|
|
|
|
|
$('.tab-wrap p').eq(1).find('img').attr('src', "./images/popup/rank-tab2.png")
|
|
|
|
|
|
|
|
|
|
$('body').css('overflow', 'auto')
|
|
|
|
|
})
|
|
|
|
|
$('.rank-content').on('click', function (e) {
|
|
|
|
|
e.stopPropagation()
|
|
|
|
|
})
|
|
|
|
|
$('.tab-wrap').on('click', function (e) {
|
|
|
|
|
e.stopPropagation()
|
|
|
|
|
})
|
|
|
|
|
// 打开规则弹窗
|
|
|
|
|
let currentRuleWeaponIndex = 0
|
|
|
|
|
$('.rule').click(() => {
|
|
|
|
|
restrainArr.map((item, index) => {
|
|
|
|
|
$('.rule-weapon-wrap p').eq(index).find('img').attr('src', item.imgUrl)
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
$('.rule-summon-weapon div img').attr('src', restrainArr[currentRuleWeaponIndex].imgUrl)
|
|
|
|
|
$('.rule-summon-weapon p span').eq(0).html(restrainArr[currentRuleWeaponIndex].name)
|
|
|
|
|
$('.rule-summon-weapon p span i').html(restrainArr[currentRuleWeaponIndex].multiple)
|
|
|
|
|
|
|
|
|
|
$('.rule-summon-monster div img').attr('src', restrainArr[currentRuleWeaponIndex].restraintImageUrl)
|
|
|
|
|
$('.rule-summon-monster span').html(restrainArr[currentRuleWeaponIndex].restraintName)
|
|
|
|
|
$('.shade-mask').show()
|
|
|
|
|
|
|
|
|
|
$('body').css('overflow', 'hidden')
|
|
|
|
|
})
|
|
|
|
|
$('.rule-weapon-wrap').on('click', 'p', function () {
|
|
|
|
|
let index = $(this).index()
|
|
|
|
|
$(this).addClass('active').siblings().removeClass('active')
|
|
|
|
|
currentRuleWeaponIndex = index
|
|
|
|
|
|
|
|
|
|
$('.rule-summon-weapon div img').attr('src', restrainArr[index].imgUrl)
|
|
|
|
|
$('.rule-summon-weapon p span').eq(0).html(restrainArr[index].name)
|
|
|
|
|
$('.rule-summon-weapon p span i').html(restrainArr[index].multiple)
|
|
|
|
|
|
|
|
|
|
$('.rule-summon-monster div img').attr('src', restrainArr[index].restraintImageUrl)
|
|
|
|
|
$('.rule-summon-monster span').html(restrainArr[index].restraintName)
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 召唤神器动图
|
|
|
|
|
let player = new SVGA.Player('.call-weapon');
|
|
|
|
|
let parser = new SVGA.Parser('.call-weapon');
|
|
|
|
|
parser.load('./images/call-weapon.svga', function (videoItem) {
|
|
|
|
|
player.clearsAfterStop = false;
|
|
|
|
|
player.setVideoItem(videoItem);
|
|
|
|
|
player.startAnimation();
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 神器列表的点击
|
|
|
|
|
$('.weapon-wrap').on('click', 'p', function () {
|
|
|
|
|
let index = $(this).index()
|
|
|
|
|
currentWeaponIndex = index
|
|
|
|
|
$(this).addClass('active').siblings().removeClass('active')
|
|
|
|
|
|
|
|
|
|
// 渲染神器和怪兽名字和图片
|
|
|
|
|
$('.restrain .weapon-pic img').attr('src', restrainArr[index].imgUrl)
|
|
|
|
|
$('.restrain .monster-pic img').attr('src', restrainArr[index].restraintImageUrl)
|
|
|
|
|
$('.restrain .weapon-name').html(restrainArr[index].name)
|
|
|
|
|
$('.restrain .monster-name').html(restrainArr[index].restraintName)
|
|
|
|
|
|
|
|
|
|
// 切换时清空数量
|
|
|
|
|
$('.select-num .ipt-wrap input').val(0)
|
|
|
|
|
$('.select-num .ipt-wrap main i').html(0)
|
|
|
|
|
$('.select-num .ipt-wrap p i').html(0)
|
|
|
|
|
restrainArr[index]['num'] = 0
|
|
|
|
|
|
|
|
|
|
isSelectWeapon = true
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
// 选择数量
|
|
|
|
|
$('.select-num .increment').on('click', function () {
|
|
|
|
|
if (!isSelectWeapon) {
|
|
|
|
|
return toastMsg('请先选择神器')
|
|
|
|
|
}
|
|
|
|
|
restrainArr[currentWeaponIndex]['num']++
|
|
|
|
|
console.log(restrainArr[currentWeaponIndex]);
|
|
|
|
|
let awardNum = restrainArr[currentWeaponIndex]['num'] * restrainArr[currentWeaponIndex]['multiple'] * 10
|
|
|
|
|
|
|
|
|
|
$('.select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex]['num'])
|
|
|
|
|
$('.select-num .ipt-wrap main i').html(restrainArr[currentWeaponIndex]['num'])
|
|
|
|
|
$('.select-num .ipt-wrap p i').html(awardNum)
|
|
|
|
|
})
|
|
|
|
|
$('.select-num .increment-ten').on('click', function () {
|
|
|
|
|
if (!isSelectWeapon) {
|
|
|
|
|
return toastMsg('请先选择神器')
|
|
|
|
|
}
|
|
|
|
|
restrainArr[currentWeaponIndex]['num'] += 10
|
|
|
|
|
let awardNum = restrainArr[currentWeaponIndex]['num'] * restrainArr[currentWeaponIndex]['multiple'] * 10
|
|
|
|
|
|
|
|
|
|
$('.select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex]['num'])
|
|
|
|
|
$('.select-num .ipt-wrap main i').html(restrainArr[currentWeaponIndex]['num'])
|
|
|
|
|
$('.select-num .ipt-wrap p i').html(awardNum)
|
|
|
|
|
})
|
|
|
|
|
$('.select-num .decrement').on('click', function () {
|
|
|
|
|
if (!isSelectWeapon) {
|
|
|
|
|
return toastMsg('请先选择神器')
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
restrainArr[currentWeaponIndex]['num']--
|
|
|
|
|
if (restrainArr[currentWeaponIndex]['num'] < 0) {
|
|
|
|
|
toastMsg('数量不能少于0')
|
|
|
|
|
restrainArr[currentWeaponIndex]['num'] = 0
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
let awardNum = restrainArr[currentWeaponIndex]['num'] * restrainArr[currentWeaponIndex]['multiple'] * 10
|
|
|
|
|
|
|
|
|
|
$('.select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex]['num'])
|
|
|
|
|
$('.select-num .ipt-wrap main i').html(restrainArr[currentWeaponIndex]['num'])
|
|
|
|
|
$('.select-num .ipt-wrap p i').html(awardNum)
|
|
|
|
|
})
|
|
|
|
|
$('.select-num .decrement-ten').on('click', function () {
|
|
|
|
|
if (!isSelectWeapon) {
|
|
|
|
|
return toastMsg('请先选择神器')
|
|
|
|
|
}
|
|
|
|
|
restrainArr[currentWeaponIndex]['num'] -= 10
|
|
|
|
|
if (restrainArr[currentWeaponIndex]['num'] < 0) {
|
|
|
|
|
toastMsg('数量不能少于0')
|
|
|
|
|
restrainArr[currentWeaponIndex]['num'] = parseInt($('.select-num .ipt-wrap input').val())
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
let awardNum = restrainArr[currentWeaponIndex]['num'] * restrainArr[currentWeaponIndex]['multiple'] * 10
|
|
|
|
|
|
|
|
|
|
$('.select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex]['num'])
|
|
|
|
|
$('.select-num .ipt-wrap main i').html(restrainArr[currentWeaponIndex]['num'])
|
|
|
|
|
$('.select-num .ipt-wrap p i').html(awardNum)
|
|
|
|
|
})
|
|
|
|
|
$('.select-num input').on('input', function () {
|
|
|
|
|
if (!isSelectWeapon) {
|
|
|
|
|
return toastMsg('请先选择神器')
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let exp = /^[0-9]+$/
|
|
|
|
|
if (!exp.test($(this).val())) {
|
|
|
|
|
$(this).val(0)
|
|
|
|
|
return toastMsg('请输入数字')
|
|
|
|
|
}
|
|
|
|
|
restrainArr[currentWeaponIndex]['num'] = $(this).val() - 0
|
|
|
|
|
let awardNum = restrainArr[currentWeaponIndex]['num'] * restrainArr[currentWeaponIndex]['multiple'] * 10
|
|
|
|
|
|
|
|
|
|
$('.select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex]['num'])
|
|
|
|
|
$('.select-num .ipt-wrap main i').html(restrainArr[currentWeaponIndex]['num'])
|
|
|
|
|
$('.select-num .ipt-wrap p i').html(awardNum)
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
// 确认召唤
|
|
|
|
|
$('.confitm-btn').click(function () {
|
|
|
|
|
if (!$(this).hasClass('active')) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (!isSelectWeapon) {
|
|
|
|
|
return toastMsg('请先选择神器')
|
|
|
|
|
}
|
|
|
|
|
if ($('.select-num input').val() == 0) {
|
|
|
|
|
return toastMsg('数量不能少于0')
|
|
|
|
|
}
|
|
|
|
|
if (parseInt(myFragment) < $('.select-num input').val()) {
|
|
|
|
|
console.log('myFragment----', myFragment);
|
|
|
|
|
console.log($('.select-num input').val());
|
|
|
|
|
let distance = $('.select-num input').val() - myFragment
|
|
|
|
|
// let listArr = JSON.parse( window.sessionStorage.getItem('listMap'))
|
|
|
|
|
// console.log(JSON.parse( window.sessionStorage.getItem('listMap') ));
|
|
|
|
|
let packItem = {}
|
|
|
|
|
let giveNum = ''
|
|
|
|
|
if (distance == 1) {
|
|
|
|
|
packItem = listMap[0]
|
|
|
|
|
giveNum = 1
|
|
|
|
|
} else if (distance <= 10) {
|
|
|
|
|
packItem = listMap[1]
|
|
|
|
|
giveNum = '7~10'
|
|
|
|
|
} else if (distance <= 100) {
|
|
|
|
|
packItem = listMap[2]
|
|
|
|
|
giveNum = '70~100'
|
|
|
|
|
} else {
|
|
|
|
|
packItem = listMap[3]
|
|
|
|
|
giveNum = '700~1000'
|
|
|
|
|
}
|
|
|
|
|
console.log(packItem);
|
|
|
|
|
$('.popup-not-enough .headwear-pic').attr('src', packItem.imgUrl)
|
|
|
|
|
$('.popup-not-enough .headwear-name').html(packItem.name + '/天')
|
|
|
|
|
$('.popup-not-enough .headwear-award').html(`获赠魔法石${giveNum}个`)
|
|
|
|
|
$('.popup-not-enough .headwear-price span').html(packItem.sellingPrice)
|
|
|
|
|
$('.popup-not-enough .diamond-num span').html(userDiamonds)
|
|
|
|
|
|
|
|
|
|
$('.popup-not-enough .buy-btn').data('id', packItem.id)
|
|
|
|
|
|
|
|
|
|
$('.popup-not-enough').show()
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 每个标志位上的数量
|
|
|
|
|
restrainArr[currentWeaponIndex].costPieceNum += parseInt($('.select-num input').val())
|
|
|
|
|
|
|
|
|
|
$('.sign-wrap div').eq(currentWeaponIndex).find('img')
|
|
|
|
|
.stop(true, true)
|
|
|
|
|
.animate({ scale: 1.2 }, 200)
|
|
|
|
|
.animate({ scale: 1 }, 200, function () {
|
|
|
|
|
$('.sign-wrap div').eq(currentWeaponIndex).find('p').html('+' + restrainArr[currentWeaponIndex].costPieceNum).hide().fadeIn(200)
|
|
|
|
|
setTimeout(() => {
|
|
|
|
|
getUserInfo()
|
|
|
|
|
}, 100)
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
console.log('costPieceNum---', restrainArr[currentWeaponIndex].costPieceNum);
|
|
|
|
|
console.log('id----', restrainArr[currentWeaponIndex].id);
|
|
|
|
|
sendUserDrawInfo(restrainArr[currentWeaponIndex].id, $('.select-num input').val())
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
// let isSelectTopWeapon
|
|
|
|
|
// 游戏区域神器的点击
|
|
|
|
|
$('.sign-wrap').on('click', 'div', function () {
|
|
|
|
|
let index = $(this).index()
|
|
|
|
|
currentWeaponIndex_top = index
|
|
|
|
|
|
|
|
|
|
// 渲染神器和怪兽名字和图片
|
|
|
|
|
$('.popup-summon .summon-title span').html(restrainArr[index].name)
|
|
|
|
|
$('.popup-summon .summon-weapon-pic').attr('src', restrainArr[index].imgUrl)
|
|
|
|
|
$('.popup-summon .summon-monster-pic').attr('src', restrainArr[index].restraintImageUrl)
|
|
|
|
|
$('.popup-summon .summon-weapon-name').html(restrainArr[index].name)
|
|
|
|
|
$('.popup-summon .summon-monster-name').html(restrainArr[index].restraintName)
|
|
|
|
|
$('.popup-summon .multiple span').html(restrainArr[index].multiple)
|
|
|
|
|
$('.popup-summon .mine-prop-num span').html(myFragment)
|
|
|
|
|
$('.popup-summon').show()
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
// 弹窗的选择数量
|
|
|
|
|
$('.popup-select-num .increment').on('click', function () {
|
|
|
|
|
// if (!isSelectTopWeapon) {
|
|
|
|
|
// return toastMsg('请先选择神器')
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
restrainArr[currentWeaponIndex_top]['num_top']++
|
|
|
|
|
console.log(restrainArr[currentWeaponIndex_top]);
|
|
|
|
|
|
|
|
|
|
let awardNum = restrainArr[currentWeaponIndex_top]['num_top'] * restrainArr[currentWeaponIndex_top]['multiple'] * 10
|
|
|
|
|
|
|
|
|
|
$('.popup-select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex_top]['num_top'])
|
|
|
|
|
$('.popup-select-num .ipt-wrap main i').html(restrainArr[currentWeaponIndex_top]['num_top'])
|
|
|
|
|
$('.popup-select-num .ipt-wrap p i').html(awardNum)
|
|
|
|
|
})
|
|
|
|
|
$('.popup-select-num .increment-ten').on('click', function () {
|
|
|
|
|
// if (!isSelectTopWeapon) {
|
|
|
|
|
// return toastMsg('请先选择神器')
|
|
|
|
|
// }
|
|
|
|
|
restrainArr[currentWeaponIndex_top]['num_top'] += 10
|
|
|
|
|
console.log(restrainArr[currentWeaponIndex_top]);
|
|
|
|
|
|
|
|
|
|
let awardNum = restrainArr[currentWeaponIndex_top]['num_top'] * restrainArr[currentWeaponIndex_top]['multiple'] * 10
|
|
|
|
|
|
|
|
|
|
$('.popup-select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex_top]['num_top'])
|
|
|
|
|
$('.popup-select-num .ipt-wrap main i').html(restrainArr[currentWeaponIndex_top]['num_top'])
|
|
|
|
|
$('.popup-select-num .ipt-wrap p i').html(awardNum)
|
|
|
|
|
})
|
|
|
|
|
$('.popup-select-num .decrement').on('click', function () {
|
|
|
|
|
// if (!isSelectTopWeapon) {
|
|
|
|
|
// return toastMsg('请先选择神器')
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
restrainArr[currentWeaponIndex_top]['num_top']--
|
|
|
|
|
if (restrainArr[currentWeaponIndex_top]['num_top'] < 0) {
|
|
|
|
|
toastMsg('数量不能少于0')
|
|
|
|
|
restrainArr[currentWeaponIndex_top]['num_top'] = 0
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
let awardNum = restrainArr[currentWeaponIndex_top]['num_top'] * restrainArr[currentWeaponIndex_top]['multiple'] * 10
|
|
|
|
|
|
|
|
|
|
$('.popup-select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex_top]['num_top'])
|
|
|
|
|
$('.popup-select-num .ipt-wrap main i').html(restrainArr[currentWeaponIndex_top]['num_top'])
|
|
|
|
|
$('.popup-select-num .ipt-wrap p i').html(awardNum)
|
|
|
|
|
})
|
|
|
|
|
$('.popup-select-num .decrement-ten').on('click', function () {
|
|
|
|
|
// if (!isSelectTopWeapon) {
|
|
|
|
|
// return toastMsg('请先选择神器')
|
|
|
|
|
// }
|
|
|
|
|
restrainArr[currentWeaponIndex_top]['num_top'] -= 10
|
|
|
|
|
if (restrainArr[currentWeaponIndex_top]['num_top'] < 0) {
|
|
|
|
|
toastMsg('数量不能少于0')
|
|
|
|
|
restrainArr[currentWeaponIndex_top]['num_top'] = parseInt($('.popup-select-num .ipt-wrap input').val())
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
let awardNum = restrainArr[currentWeaponIndex_top]['num_top'] * restrainArr[currentWeaponIndex_top]['multiple'] * 10
|
|
|
|
|
|
|
|
|
|
$('.popup-select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex_top]['num_top'])
|
|
|
|
|
$('.popup-select-num .ipt-wrap main i').html(restrainArr[currentWeaponIndex_top]['num_top'])
|
|
|
|
|
$('.popup-select-num .ipt-wrap p i').html(awardNum)
|
|
|
|
|
})
|
|
|
|
|
$('.popup-select-num input').on('input', function () {
|
|
|
|
|
// if (!isSelectWeapon) {
|
|
|
|
|
// return toastMsg('请先选择神器')
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
let exp = /^[0-9]+$/
|
|
|
|
|
if (!exp.test($(this).val())) {
|
|
|
|
|
$(this).val(0)
|
|
|
|
|
return toastMsg('请输入数字')
|
|
|
|
|
}
|
|
|
|
|
restrainArr[currentWeaponIndex_top]['num_top'] = $(this).val() - 0
|
|
|
|
|
let awardNum = restrainArr[currentWeaponIndex_top]['num_top'] * restrainArr[currentWeaponIndex_top]['multiple'] * 10
|
|
|
|
|
|
|
|
|
|
$('.popup-select-num .ipt-wrap input').val(restrainArr[currentWeaponIndex_top]['num_top'])
|
|
|
|
|
$('.popup-select-num .ipt-wrap main i').html(restrainArr[currentWeaponIndex_top]['num_top'])
|
|
|
|
|
$('.popup-select-num .ipt-wrap p i').html(awardNum)
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
// 弹窗的确认召唤
|
|
|
|
|
$('.popup-confitm-btn').click(function () {
|
|
|
|
|
if (!$(this).hasClass('active')) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
// if (!isSelectWeapon) {
|
|
|
|
|
// return toastMsg('请先选择神器')
|
|
|
|
|
// }
|
|
|
|
|
if ($('.popup-select-num input').val() == 0) {
|
|
|
|
|
return toastMsg('数量不能少于0')
|
|
|
|
|
}
|
|
|
|
|
if (parseInt(myFragment) < $('.popup-select-num input').val()) {
|
|
|
|
|
console.log(1);
|
|
|
|
|
let distance = $('.popup-select-num input').val() - myFragment
|
|
|
|
|
// let listArr = JSON.parse( window.sessionStorage.getItem('listMap'))
|
|
|
|
|
// console.log(JSON.parse( window.sessionStorage.getItem('listMap') ));
|
|
|
|
|
let packItem = {}
|
|
|
|
|
let giveNum = ''
|
|
|
|
|
if (distance == 1) {
|
|
|
|
|
packItem = listMap[0]
|
|
|
|
|
giveNum = 1
|
|
|
|
|
} else if (distance <= 10) {
|
|
|
|
|
console.log(2);
|
|
|
|
|
packItem = listMap[1]
|
|
|
|
|
giveNum = '7~10'
|
|
|
|
|
} else if (distance <= 100) {
|
|
|
|
|
packItem = listMap[2]
|
|
|
|
|
giveNum = '70~100'
|
|
|
|
|
} else {
|
|
|
|
|
packItem = listMap[3]
|
|
|
|
|
giveNum = '700~1000'
|
|
|
|
|
}
|
|
|
|
|
console.log(packItem);
|
|
|
|
|
$('.popup-not-enough .headwear-pic').attr('src', packItem.imgUrl)
|
|
|
|
|
$('.popup-not-enough .headwear-name').html(packItem.name + '/天')
|
|
|
|
|
$('.popup-not-enough .headwear-award').html(`获赠魔法石${giveNum}个`)
|
|
|
|
|
$('.popup-not-enough .headwear-price span').html(packItem.sellingPrice)
|
|
|
|
|
$('.popup-not-enough .diamond-num span').html(userDiamonds)
|
|
|
|
|
|
|
|
|
|
$('.popup-not-enough .buy-btn').data('id', packItem.id)
|
|
|
|
|
|
|
|
|
|
// 召唤神器弹窗关闭
|
|
|
|
|
$('.popup-summon').hide()
|
|
|
|
|
$('.popup-summon input').val(0)
|
|
|
|
|
$('.popup-select-num .ipt-wrap main i').html(0)
|
|
|
|
|
$('.popup-select-num .ipt-wrap p i').html(0)
|
|
|
|
|
restrainArr[currentWeaponIndex_top]['num_top'] = 0
|
|
|
|
|
|
|
|
|
|
$('.popup-not-enough').show()
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 每个标志位上的数量
|
|
|
|
|
restrainArr[currentWeaponIndex_top].costPieceNum += parseInt($('.popup-select-num input').val())
|
|
|
|
|
|
|
|
|
|
$('.sign-wrap div').eq(currentWeaponIndex_top).find('img')
|
|
|
|
|
.stop(true, true)
|
|
|
|
|
.animate({ scale: 1.2 }, 200)
|
|
|
|
|
.animate({ scale: 1 }, 200, function () {
|
|
|
|
|
$('.sign-wrap div').eq(currentWeaponIndex_top).find('p').html('+' + restrainArr[currentWeaponIndex_top].costPieceNum).hide().fadeIn(200)
|
|
|
|
|
setTimeout(() => {
|
|
|
|
|
getUserInfo()
|
|
|
|
|
}, 100)
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
console.log('costPieceNum---', restrainArr[currentWeaponIndex_top].costPieceNum);
|
|
|
|
|
console.log('id----', restrainArr[currentWeaponIndex_top].id);
|
|
|
|
|
sendUserDrawInfo(restrainArr[currentWeaponIndex_top].id, $('.popup-select-num input').val())
|
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 购买魔法石
|
|
|
|
|
$('.popup-not-enough .buy-btn').click(function () {
|
|
|
|
|
networkRequest({
|
|
|
|
|
type: 'POST',
|
|
|
|
|
url: urlPrefix + '/activity/pack/buy',
|
|
|
|
|
data: {
|
|
|
|
|
uid: pubInfo.uid,
|
|
|
|
|
packId: $(this).data('id'),
|
|
|
|
|
packNum: 1,
|
|
|
|
|
ticket: pubInfo.ticket
|
|
|
|
|
},
|
|
|
|
|
success (res) {
|
|
|
|
|
if (res.code === 200) {
|
|
|
|
|
$('.popup-not-enough').hide()
|
|
|
|
|
toastMsg('购买成功!')
|
|
|
|
|
getUserInfo(res.data)
|
|
|
|
|
} else if (res.code === 2103) {
|
|
|
|
|
$('.popup-not-enough').hide()
|
|
|
|
|
$('.shade-mask-no-money').show()
|
|
|
|
|
} else {
|
|
|
|
|
toastMsg(res.message)
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
error (err) {
|
2022-10-11 15:38:44 +08:00
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toastMsg('網絡錯誤')
|
2022-09-08 18:22:18 +08:00
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}
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})
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})
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// 跳转充值
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|
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$('.no-money-recharge').on('click', function () {
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|
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if (browser.app) {
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|
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if (browser.android) {
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// window.androidJsObj.openChargePage()
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|
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tools.nativeUtils.jumpAppointPage('RECHARGE_PAGE')
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} else if (browser.ios) {
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|
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window.webkit.messageHandlers.openChargePage.postMessage(null)
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}
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} else {
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|
toastMsg('请在app内打开')
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}
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})
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// 关闭弹窗
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|
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$('.popup-not-enough .close').click(() => {
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$('.popup-not-enough').hide()
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})
|
|
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$('body').click(() => {
|
|
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|
$('.shade-mask-no-money').hide()
|
|
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|
})
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|
|
|
|
$('.shade-content-no-money').click((e) => {
|
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|
e.stopPropagation()
|
|
|
|
|
})
|
|
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|
$('.popup-summon .close').click(() => {
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|
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|
$('.popup-summon').hide()
|
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|
$('.popup-summon input').val(0)
|
|
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$('.popup-select-num .ipt-wrap main i').html(0)
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|
$('.popup-select-num .ipt-wrap p i').html(0)
|
|
|
|
|
restrainArr[currentWeaponIndex_top]['num_top'] = 0
|
|
|
|
|
})
|
|
|
|
|
$('.popup-record-list .close').click(() => {
|
|
|
|
|
page = 1;
|
|
|
|
|
recordList = [];
|
|
|
|
|
$('.wrap .popup-record-list .record-list-content ul li').remove();
|
|
|
|
|
$('.wrap .popup-record-list .record-list-content ul').scrollTop(0);
|
|
|
|
|
$('.popup-record-list').hide();
|
|
|
|
|
|
|
|
|
|
$('body').css('overflow', 'auto')
|
|
|
|
|
})
|
|
|
|
|
$('.pupop-previous-result .close').click(() => {
|
|
|
|
|
$('.pupop-previous-result').hide()
|
|
|
|
|
$('body').css('overflow', 'auto')
|
|
|
|
|
})
|
|
|
|
|
$('.shade-mask .close').click(() => {
|
|
|
|
|
$('.shade-mask').hide()
|
|
|
|
|
$('body').css('overflow', 'auto')
|
|
|
|
|
})
|
|
|
|
|
})
|
|
|
|
|
// 安卓去到后台或者锁屏后再回来倒计时不准确
|
|
|
|
|
let leftTime, deltaTime, startTime1, endTime1
|
|
|
|
|
document.addEventListener('visibilitychange', function () {
|
|
|
|
|
if (browser.android) {
|
|
|
|
|
if (document.visibilityState == 'hidden') {
|
|
|
|
|
leftTime = countDownTime
|
|
|
|
|
startTime1 = new Date().getTime()
|
|
|
|
|
} else if (document.visibilityState == 'visible') {
|
|
|
|
|
endTime1 = new Date().getTime()
|
|
|
|
|
deltaTime = Math.floor((endTime1 - startTime1) / 1000) //出去了多久
|
|
|
|
|
if (deltaTime > 3000) {
|
|
|
|
|
window.location.reload()
|
|
|
|
|
}
|
|
|
|
|
countDownTime = leftTime - deltaTime
|
|
|
|
|
if (countDownTime < 0) {
|
|
|
|
|
countDownTime = 0
|
|
|
|
|
}
|
|
|
|
|
$countDown.html(countDownTime + 'S')
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
})
|
|
|
|
|
//返回页面 重新请求接口
|
|
|
|
|
var hiddenProperty = 'hidden' in document ? 'hidden' :
|
|
|
|
|
'webkitHidden' in document ? 'webkitHidden' :
|
|
|
|
|
'mozHidden' in document ? 'mozHidden' : null;
|
|
|
|
|
|
|
|
|
|
var visibilityChangeEvent = hiddenProperty.replace(/hidden/i, 'visibilitychange');
|
|
|
|
|
var onVisibilityChange = function () {
|
|
|
|
|
if (!document[hiddenProperty]) {
|
|
|
|
|
location.reload();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
document.addEventListener(visibilityChangeEvent, onVisibilityChange);
|