feat:调整1v1游戏显示区域
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@@ -93,6 +93,7 @@ class GameEngineAbility : SudEngineAbility() {
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val jsonObject = JSONObject()
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jsonObject.put("value0", roundId)
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val extras = jsonObject.toString()
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logD("autoPlayGame roundId:${roundId}")
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sudFSTAPP.notifyAPPCommonSelfPlaying(true, extras, "value0")
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}
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}
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@@ -3,6 +3,7 @@ package com.chwl.app.game.ui.game
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import android.content.Context
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import android.content.Intent
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import android.widget.FrameLayout
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import androidx.core.view.isInvisible
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import androidx.core.view.isVisible
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import androidx.lifecycle.lifecycleScope
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import com.chwl.app.R
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@@ -90,8 +91,8 @@ class GameActivity : BaseGameActivity<GameActivityBinding>(), RoomView, ILog {
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private fun updateAward(number: Double?) {
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val numberStr = number?.toInt()?.toString() ?: ""
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if (numberStr.isEmpty()) {
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binding.layoutAward.isVisible = false
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binding.tvAwardTips.isVisible = false
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binding.layoutAward.isInvisible = true
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binding.tvAwardTips.isInvisible = true
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} else {
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binding.layoutAward.isVisible = true
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binding.tvAwardTips.isVisible = true
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@@ -79,7 +79,7 @@
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android:layout_height="wrap_content"
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android:layout_marginStart="@dimen/dp_21"
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android:layout_marginTop="@dimen/dp_5"
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android:visibility="gone"
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android:visibility="invisible"
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app:layout_constraintStart_toStartOf="parent"
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app:layout_constraintTop_toBottomOf="@id/tv_award_tips"
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tools:visibility="visible">
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