[Modify]钻字修改
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@@ -37,12 +37,12 @@ class MsgBuilder {
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when (roomEvent) {
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RoomEvent.FAIRY_DRAW_GIFT_L4,
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RoomEvent.FAIRY_DRAW_GIFT_L5 -> {
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builder.append("好运爆棚!", ForegroundColorSpan("#8C4700".toColorInt()))
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builder.append("好運爆棚!", ForegroundColorSpan("#8C4700".toColorInt()))
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.append(
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fairyMsgInfo.nick.sub(6),
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ForegroundColorSpan("#EC4613".toColorInt())
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)
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.append(" 在夺宝精灵中获得 ", ForegroundColorSpan("#8C4700".toColorInt()))
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.append(" 在奪寶精靈中獲得 ", ForegroundColorSpan("#8C4700".toColorInt()))
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.append(
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fairyMsgInfo.rewardName,
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ForegroundColorSpan("#EC4613".toColorInt())
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@@ -50,39 +50,39 @@ class MsgBuilder {
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}
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RoomEvent.FAIRY_CONVERT_L1 -> {
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builder.append("厉害了!", ForegroundColorSpan("#8C4700".toColorInt()))
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builder.append("厲害了!", ForegroundColorSpan("#8C4700".toColorInt()))
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.append(
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fairyMsgInfo.nick.sub(6),
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ForegroundColorSpan("#EC4613".toColorInt())
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)
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.append(" 在夺宝精灵中初级召唤 ", ForegroundColorSpan("#8C4700".toColorInt()))
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.append(" 在奪寶精靈中初級召喚 ", ForegroundColorSpan("#8C4700".toColorInt()))
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.append(
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"${fairyMsgInfo.rewardShowValue}钻${fairyMsgInfo.rewardName}",
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"${fairyMsgInfo.rewardShowValue}鉆${fairyMsgInfo.rewardName}",
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ForegroundColorSpan("#EC4613".toColorInt())
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)
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}
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RoomEvent.FAIRY_CONVERT_L2 -> {
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builder.append("厉害了!", ForegroundColorSpan("#8C4700".toColorInt()))
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builder.append("厲害了!", ForegroundColorSpan("#8C4700".toColorInt()))
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.append(
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fairyMsgInfo.nick.sub(6),
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ForegroundColorSpan("#EC4613".toColorInt())
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)
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.append(" 在夺宝精灵中史诗召唤 ", ForegroundColorSpan("#8C4700".toColorInt()))
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.append(" 在奪寶精靈中史詩召喚 ", ForegroundColorSpan("#8C4700".toColorInt()))
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.append(
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"${fairyMsgInfo.rewardShowValue}钻${fairyMsgInfo.rewardName}",
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"${fairyMsgInfo.rewardShowValue}鉆${fairyMsgInfo.rewardName}",
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ForegroundColorSpan("#EC4613".toColorInt())
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)
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}
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RoomEvent.FAIRY_CONVERT_L3 -> {
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builder.append("厉害了!", ForegroundColorSpan("#8C4700".toColorInt()))
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builder.append("厲害了!", ForegroundColorSpan("#8C4700".toColorInt()))
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.append(
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fairyMsgInfo.nick.sub(6),
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ForegroundColorSpan("#EC4613".toColorInt())
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)
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.append(" 在夺宝精灵中传说召唤 ", ForegroundColorSpan("#8C4700".toColorInt()))
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.append(" 在奪寶精靈中傳說召喚 ", ForegroundColorSpan("#8C4700".toColorInt()))
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.append(
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"${fairyMsgInfo.rewardShowValue}钻${fairyMsgInfo.rewardName}",
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"${fairyMsgInfo.rewardShowValue}鉆${fairyMsgInfo.rewardName}",
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ForegroundColorSpan("#EC4613".toColorInt())
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)
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}
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@@ -1,28 +1,28 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<array name="bill_withdraw_titles">
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<item>钻石提现</item>
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<item>红包提现</item>
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<item>鉆石提現</item>
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<item>紅包提現</item>
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</array>
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<string-array name="cp_task_title">
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<item>1.如何增加亲密值?</item>
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<item>2.亲密值会减少吗?</item>
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<item>3.CP等级提升需要多少亲密值?</item>
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<item>4.CP等级有什么特权?</item>
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<item>5.特权如何佩戴?</item>
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<item>1.如何增加親密值?</item>
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<item>2.親密值會減少嗎?</item>
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<item>3.CP等級提升需要多少親密值?</item>
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<item>4.CP等級有什麼特權?</item>
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<item>5.特權如何佩戴?</item>
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</string-array>
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<string-array name="cp_task_content">
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<item>完成“每日甜蜜”/“海誓山盟”中的任务可获得亲密值;</item>
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<item>会,当双方连续三天没有增加亲密值时,第四天开始将会每天减少10亲密值,一旦亲密值
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增加就会停止减少;
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注:一旦亲密值开始减少,CP等级后会出现“↓”标志提醒;</item>
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<item>每个等级所需亲密值不同,等级越高,所需亲密值越多,上限为10级;</item>
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<item>CP等级是双方亲密程度的体现,达到对应等级可以获得对应特权;</item>
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<item>完成“每日甜蜜”/“海誓山盟”中的任務可獲得親密值;</item>
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<item>會,當雙方連續三天沒有增加親密值時,第四天開始將會每天減少10親密值,一旦親密值
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增加就會停止減少;
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注:一旦親密值開始減少,CP等級後會出現“↓”標誌提醒;</item>
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<item>每個等級所需親密值不同,等級越高,所需親密值越多,上限為10級;</item>
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<item>CP等級是雙方親密程度的體現,達到對應等級可以獲得對應特權;</item>
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<item>
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1)CP铭牌需自行定制(通过前往我的装扮页点击“定制关系铭牌”处进行定制)\n
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2)CP位自动展示最高等级\n
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3)CP头饰自动发放至“我的装扮”中
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1)CP銘牌需自行定製(通過前往我的裝扮頁點擊“定製關係銘牌”處進行定製)\n
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2)CP位自動展示最高等級\n
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3)CP頭飾自動發放至“我的裝扮”中
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</item>
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</string-array>
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@@ -61,11 +61,11 @@
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</string-array>
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<string-array name="cp_task_privilege_content">
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<item>CP铭牌</item>
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<item>心动钻石CP位</item>
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<item>CP头饰</item>
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<item>梦幻花园CP位</item>
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<item>永恒爱情城堡CP位\n永恒CP头饰\n永恒CP铭牌</item>
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<item>CP銘牌</item>
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<item>心動鉆石CP位</item>
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<item>CP頭飾</item>
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<item>夢幻花園CP位</item>
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<item>永恆愛情城堡CP位\n永恆CP頭飾\n永恆CP銘牌</item>
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</string-array>
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<string-array name="country_code_list_ch" translatable="false">
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@@ -18,7 +18,7 @@ data class ExchangeGiftInfo(
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fun getPrizeName(): String {
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return if (rewardType == "gift") {
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"${rewardName}(${rewardShowValue}钻)"
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"${rewardName}(${rewardShowValue}鉆)"
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} else {
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"${rewardName}(${rewardNum}${rewardUnit})"
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}
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@@ -26,7 +26,7 @@ data class ExchangeGiftInfo(
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fun getPrizeUnit(): String {
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return if (rewardType == "gift") {
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"${rewardShowValue}钻"
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"${rewardShowValue}鉆"
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} else {
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"${rewardNum}${rewardUnit}"
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}
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