[Modify]钻字修改

This commit is contained in:
wushaocheng
2023-03-21 17:21:02 +08:00
parent 54678f9418
commit 155626884a
3 changed files with 34 additions and 34 deletions

View File

@@ -37,12 +37,12 @@ class MsgBuilder {
when (roomEvent) {
RoomEvent.FAIRY_DRAW_GIFT_L4,
RoomEvent.FAIRY_DRAW_GIFT_L5 -> {
builder.append("爆棚!", ForegroundColorSpan("#8C4700".toColorInt()))
builder.append("爆棚!", ForegroundColorSpan("#8C4700".toColorInt()))
.append(
fairyMsgInfo.nick.sub(6),
ForegroundColorSpan("#EC4613".toColorInt())
)
.append("夺宝精灵中获", ForegroundColorSpan("#8C4700".toColorInt()))
.append("奪寶精靈中獲", ForegroundColorSpan("#8C4700".toColorInt()))
.append(
fairyMsgInfo.rewardName,
ForegroundColorSpan("#EC4613".toColorInt())
@@ -50,39 +50,39 @@ class MsgBuilder {
}
RoomEvent.FAIRY_CONVERT_L1 -> {
builder.append("害了!", ForegroundColorSpan("#8C4700".toColorInt()))
builder.append("害了!", ForegroundColorSpan("#8C4700".toColorInt()))
.append(
fairyMsgInfo.nick.sub(6),
ForegroundColorSpan("#EC4613".toColorInt())
)
.append("夺宝精灵中初级召唤 ", ForegroundColorSpan("#8C4700".toColorInt()))
.append("奪寶精靈中初級召喚 ", ForegroundColorSpan("#8C4700".toColorInt()))
.append(
"${fairyMsgInfo.rewardShowValue}${fairyMsgInfo.rewardName}",
"${fairyMsgInfo.rewardShowValue}${fairyMsgInfo.rewardName}",
ForegroundColorSpan("#EC4613".toColorInt())
)
}
RoomEvent.FAIRY_CONVERT_L2 -> {
builder.append("害了!", ForegroundColorSpan("#8C4700".toColorInt()))
builder.append("害了!", ForegroundColorSpan("#8C4700".toColorInt()))
.append(
fairyMsgInfo.nick.sub(6),
ForegroundColorSpan("#EC4613".toColorInt())
)
.append("夺宝精灵中史诗召唤 ", ForegroundColorSpan("#8C4700".toColorInt()))
.append("奪寶精靈中史詩召喚 ", ForegroundColorSpan("#8C4700".toColorInt()))
.append(
"${fairyMsgInfo.rewardShowValue}${fairyMsgInfo.rewardName}",
"${fairyMsgInfo.rewardShowValue}${fairyMsgInfo.rewardName}",
ForegroundColorSpan("#EC4613".toColorInt())
)
}
RoomEvent.FAIRY_CONVERT_L3 -> {
builder.append("害了!", ForegroundColorSpan("#8C4700".toColorInt()))
builder.append("害了!", ForegroundColorSpan("#8C4700".toColorInt()))
.append(
fairyMsgInfo.nick.sub(6),
ForegroundColorSpan("#EC4613".toColorInt())
)
.append("夺宝精灵中传说召唤 ", ForegroundColorSpan("#8C4700".toColorInt()))
.append("奪寶精靈中傳說召喚 ", ForegroundColorSpan("#8C4700".toColorInt()))
.append(
"${fairyMsgInfo.rewardShowValue}${fairyMsgInfo.rewardName}",
"${fairyMsgInfo.rewardShowValue}${fairyMsgInfo.rewardName}",
ForegroundColorSpan("#EC4613".toColorInt())
)
}

View File

@@ -1,28 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<array name="bill_withdraw_titles">
<item>石提</item>
<item>包提</item>
<item>石提</item>
<item>包提</item>
</array>
<string-array name="cp_task_title">
<item>1.如何增加密值?</item>
<item>2.密值会减少吗</item>
<item>3.CP等提升需要多少密值?</item>
<item>4.CP等有什么特权</item>
<item>5.特如何佩戴?</item>
<item>1.如何增加密值?</item>
<item>2.密值會減少嗎</item>
<item>3.CP等提升需要多少密值?</item>
<item>4.CP等有什麼特權</item>
<item>5.特如何佩戴?</item>
</string-array>
<string-array name="cp_task_content">
<item>完成“每日甜蜜”/“海誓山盟”中的任务可获得亲密值;</item>
<item>会,当双方连续三天有增加密值,第四天开始将会每天少10密值,一旦密值
增加就停止少;
注:一旦密值开始减CP等级后会出现“↓”标志提醒;</item>
<item>个等级所需密值不同,等越高,所需密值越多,上限10</item>
<item>CP等级是双方亲密程度的体现,达到对应等级可以获得对应特权</item>
<item>完成“每日甜蜜”/“海誓山盟”中的任務可獲得親密值;</item>
<item>會,當雙方連續三天有增加密值,第四天開始將會每天少10密值,一旦密值
增加就停止少;
注:一旦密值開始減CP等級後會出現“↓”標誌提醒;</item>
<item>個等級所需密值不同,等越高,所需密值越多,上限10</item>
<item>CP等級是雙方親密程度的體現,達到對應等級可以獲得對應特權</item>
<item>
1CP牌需自行定(通前往我的装扮页点击“定制关系铭牌”处进行定\n
2CP位自展示最高等\n
3CP头饰自动发放至“我的扮”中
1CP牌需自行定(通前往我的裝扮頁點擊“定製關係銘牌”處進行定\n
2CP位自展示最高等\n
3CP頭飾自動發放至“我的扮”中
</item>
</string-array>
@@ -61,11 +61,11 @@
</string-array>
<string-array name="cp_task_privilege_content">
<item>CP</item>
<item>动钻石CP位</item>
<item>CP头饰</item>
<item>幻花CP位</item>
<item>恒爱情城堡CP位\n永CP头饰\n永CP</item>
<item>CP</item>
<item>動鉆石CP位</item>
<item>CP頭飾</item>
<item>幻花CP位</item>
<item>恆愛情城堡CP位\n永CP頭飾\n永CP</item>
</string-array>
<string-array name="country_code_list_ch" translatable="false">

View File

@@ -18,7 +18,7 @@ data class ExchangeGiftInfo(
fun getPrizeName(): String {
return if (rewardType == "gift") {
"${rewardName}(${rewardShowValue})"
"${rewardName}(${rewardShowValue})"
} else {
"${rewardName}(${rewardNum}${rewardUnit})"
}
@@ -26,7 +26,7 @@ data class ExchangeGiftInfo(
fun getPrizeUnit(): String {
return if (rewardType == "gift") {
"${rewardShowValue}"
"${rewardShowValue}"
} else {
"${rewardNum}${rewardUnit}"
}