运营游戏数据查询 - 增加比列百分比以及千分号
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@@ -51,10 +51,18 @@
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>
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<el-table-column prop="erbanNo" align="center" label="用户ID" />
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<el-table-column prop="chargeLevel" align="center" label="充值等级" />
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<el-table-column prop="payGold" align="center" label="进入" />
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<el-table-column prop="payGold" align="center" label="进入" >
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<template v-slot="scope">
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{{ formattedNumber(scope.row.payGold) }}
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</template>
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</el-table-column>
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<el-table-column prop="winGold" align="center" label="退出" />
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<el-table-column prop="playNum" align="center" label="次数" />
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<el-table-column prop="betRate" align="center" label="比例" />
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<el-table-column prop="betRate" align="center" label="比例" >
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<template v-slot="scope">
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{{ toPercentage(scope.row.betRate) }}
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</template>
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</el-table-column>
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<el-table-column prop="totalRemain" align="center" label="差额" />
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</el-table>
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<!-- 分页 -->
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@@ -140,6 +148,17 @@ const resetFormData = () => {
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tableData.data = [];
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gameData.value = {};
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};
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// 百分比
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const toPercentage = (value) => {
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return (value * 100).toFixed(2) + "%";
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};
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// 千分位
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const formattedNumber = computed(() => {
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return (num) => {
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if (num === null || num === undefined) return "";
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return num.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",");
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};
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});
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onMounted(() => {
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getGameAllList().then((res) => {
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if (res.code == 200) {
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